DISCLAIMER:
THE CONCEPT OF "ZARK" IS NOT MY IDEA. THE ORIGINAL AUTHOR IS UNKNOWN, AND PROBABLY NEVER WILL BE OFICIALLY RECOGNIZED. IN LIGHT OF THIS, I (DADE) SUBMIT THIS MUTATOR TO THE UT COMMUNITY AS A CONTINUATION OF THE ZARK IDEA, STARTED IN UT99. TO THE ORIGINAL AUTHOR, WE, THE UT COMMUNITY, THANK YOU. I TAKE FULL CREDIT FOR THIS INDIVIDUAL WORK, AND I FORMALLY GIVE CREDIT WHERE CREDIT IS DUE TO THE FIRST AUTHOR OF ZARK FOR HIS IDEA AND THE CONTRIBUTION HE MADE FIRST IN UT99.
Well, here it is. Zark for UT2004. I kept just about all of the aspects of the original UT99 Zark, with some minor modifications for Onslaught. Yes, this mod is "Onslaught Friendly". Damage is dealt to the nodes, core, and vehicles equal to the minigun damage, to keep things balanced. You will spawn with the rifle, and the stock rifle is removed (from the lockers as well). Ammo is replaced as well. Rifle specs are as follows:
Rifle Specs:
Damage: 45 (ut99)
RateOfFire: 0.14 (ut2003 conversion of the ut99 1.3)
Headshot Damage: 100 (ut99)
Ammo Max: 75 (up 25 fom original ut99 50)
ammo pickup amount: 25