Unreal Tournament is being developed in close collaboration with the community (see The Future of UT). It is still very early in development, so it's incomplete, buggy, full of placeholder art, and therefore is not in any way representative of the ultimate vision for the game. You really shouldn't play it now! That said, if you want to see where we are, offer constructive feedback, or maybe even jump in and start contributing, we've made this build available.
Epic isn't hosting public servers for the game yet, but you might find some posts in this forum describing how to connect to servers being hosted by members of our community.
Unreal Tournament is now available through the Epic Launcher for Windows 64 bit and Mac clients. This is an early version of the Launcher - we've got lots of big improvements planned. If you use the launcher, you'll never have to worry about whether you have the latest build, and build updates are incremental, so the weekly downloads will be much smaller. Note that you must be a registered member of the Unreal Tournament forum for the Unreal Tournament tab to show up for you.
Before playing this game you must agree to the terms and conditions of our end user license agreement. If you agree to the terms and conditions presented in the license agreement, say
YES to get the Windows (Win64) client.
YES to get the Windows (Win32) client.
YES to get the Linux client.
YES to get the Mac client.
YES to get the Windows server.
YES to get the Linux server.