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thrillskull
31.05.2017, 09:20
das erhalte ich momentan wenn ich meinen vserver linux starte.

failed to register game with online service

kein ping in hlsw.
mfg
thrillskull

Donzi
31.05.2017, 11:02
Deinen vServer oder Deinen GameServer auf UT3-Basis?

Wir arbeiten ziemlich gern mit Logs oder Shellauszügen, da unsere Glaskugeln immernoch nicht von den Praktikanten gesäubert worden sind ;)

Falls es Deinen UT3 Server betrifft, hättest Du keinen neuen Thread öffnen müssen.

thrillskull
01.06.2017, 22:10
Init: Version: 3808
Init: Epic Internal: 0
Init: Compiled: Apr 22 2009 04:27:51
Init: Command line: server DM-Deck?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1 -login=xxx -password=xxx -port=7777 -queryport=6500 -multihome=xxx -log=UT3-Server.log -nohomedir -unattended -configsubdir=DM
Init: Base directory: /home/kunde001/server/ut3_3423/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTEditor.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTEngine.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTGame.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTInput.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTUI.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTMapLists.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTVote.ini
Init: File handle limit is soft=(65536), hard=(65536).
Init: Computer: unknown
Init: User: kunde001
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=false
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=false
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=800
Init: ResY=600
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Level5
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 800
Init: ResY= 600
Init: Fullscreen=0
Init: AllowMotionBlur=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(2 legacy, 0 redundant), 2950 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization/int/UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/UTGame.int
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTCustomChar.ini
Log: GConfig::LoadFile associated file: ../UTGame/Config/DM/UTMap.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTWeb.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization/int/OnlineSubsystemGameSpy.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/UTGameContent.int
Init: Version: 3808
Init: Epic Internal: 0
Init: Compiled: Apr 22 2009 04:34:47
Init: Command line: DM-Deck?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1 -login=xxx -password=xxx -port=7777 -queryport=6500 -multihome=xxx -log=UT3-Server.log -nohomedir -unattended -configsubdir=DM
Init: Base directory: /home/kunde001/server/ut3_3423/Binaries/
Init: Character set: Unicode
Log: Executing Class Engine.ServerCommandlet
Log: Initializing Game Engine...
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: GConfig::Find has loaded file: ../UTGame/Config/DM/UTUIDataStore_Registry_0.ini
Log: GConfig::Find has loaded file: ../UTGame/Config/DM/UTWebAdmin.ini
Log: GConfig::Find has loaded file: ../UTGame/Config/DM/ut3-server.ini
Log: GConfig::Find has loaded file: ../UTGame/Config/DM/DLC_MapInfo.ini
Log: GConfig::Find has loaded file: ../UTGame/Config/DM/TitanPack.ini
Log: Performing DNS lookup for stun.xten.com
Log: Browse: DM-Deck?Name=Player?team=255?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1
Log: Award progress has now been fully reenabled!
Log: LoadMap: DM-Deck?Name=Player?team=255?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1
Log: Game class is 'UTDeathmatch'
Init: Sockets: Socket queue 262144 / 262144
Log: NetMode is now 1
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World DM-Deck.TheWorld up for play (30) at 2017.05.30-18.58.21
ScriptLog: Cut down URL ?Name=Player?team=255?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1
ScriptLog: Failed to register game with online service
ScriptLog: Current map is not the maplist's active map, updating maplist
UTVoting: Map voting is enabled
Log: BindPort: bind failed
ScriptLog: Unable to bind webserver to a port
ScriptLog: Destroying WebServer
Log: Bringing up level for play took: 0.344941
Log: ########### Finished loading level: 1.240640 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
Log: FSTUNClient resolved stun.xten.com (216.93.246.18)
Log: FSTUNClient starting test 1...
Log: FSTUNClient test complete, NAT is open.
ScriptLog: Attempting to re-register the game with the online service

//Edit Donzi
Bitte CODE-TAGS benutzen

thrillskull
01.06.2017, 22:19
achso, habs jetzt erst gelesen. UT3 vserver + tekbase

Donzi
01.06.2017, 22:54
Du hast folgenden Fehler übersehn:


Log: BindPort: bind failed

Auf einem der benutzten Ports läuft schon irgendwas. Benutze andere Ports.
Hab ma Deine LogDaten gelöscht....

thrillskull
01.06.2017, 23:32
gut ersten fehler werde ich so korrigieren. sende über code tags die weiteren logs, nach änderung.