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# WeaponStuff v3 (For UT2004)
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#
# Mod Info 1
# Installation 2
# Server Install 3
# Notes 4
#
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# Mod Info
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# This version of WeaponStuff is pretty much a direct port of the previous
# version, though with an extra couple of sliders, and hopefully with
# further increased performance.
#
# WeaponStuff allows you to change many properties of weapons, including, but
# not limited to FireRates, Damage, Momentum, Projectile Speed, and
# Projectile Lifetime. There is also the ability to allow the weapon to use the
# firemode of a different weapon, letting you shoot shock balls from your
# rocket launcher, say. You can also swap out weapons for other weapons on a
# map, replacing a bio rifle with a redeemer, for example. You can also change
# ammo amounts, for the weapon and it's ammo boxes. As well as this you can
# also specify how many projectiles a gun should shoot out at once...
#
# However, due to all weapons being different, compatability with the firemode
# swapping is not guaranteed. Some weapons are more linked to their firemodes
# than others, so some just will not work. There are plenty that do, though.
#
# Weapons will only show up in the menu if they are declared in their .int
# files by the mod author.
#
# There is also a rather neat in-game GUI to allow you to change weapon
# settings while in the middle of a match. The command to open this is:
# Mutate WeaponStuff Config
#
# If you are trying this on a network game, remember you must be logged in
# as an admin, and also the mutator must be put into the ServerPackages lines
# of the server (more on that later).
#
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# Installation
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# To install weaponstuff, just extract WeaponStuff.int and WeaponStuff.u to
# your UT2004/System directory using any archive unpacking tool.
#
# To uninstall, just delete these files (and WeaponStuff.ini if there is one).
#
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# Server Install
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# Installation on a server is much the same as above, except you must add
# this line to [Engine.GameEngine] part of your servers' INI file:
# ServerPackages=WeaponStuff
#
# To start a server with this mutator, the package.class name you need to
# specify in the startup command is:
# WeaponStuff.WeaponStuff
#
# So, your command would look like:
# ucc server DM-Gael?Game=XGame.xDeathMatch?Mutator=WeaponStuff.WeaponStuff
#
# Alternatively, you could add the mutator through webadmin. You need to add
# the ServerPackages line whichever method you wish to use, though.
#
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# Notes
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# As mentioned above, compatability with other mods is not guaranteed, but it
# should work with most.
#
# If you double-click a slider on the GUI, a box pops up allowing you to enter
# a specific value, which is useful for setting them.
#
# Special thanks to Underscore for helping me extensively test this mod!
#
# Any bugs, errors, problems, or suggestions, send an email to:
# mods(at)spambox.co.uk
#
# WeaponStuff v3 By [-will-] <mods(at)spambox.co.uk>
#
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