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Dateiname: ONS-MeteorCity Download

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Dateigrösse: 39,53 MB
Autor: Mike Stierheim
Hochgeladen von: Donzi
Hinzugefügt am: 12.01.2010
Downloads: 2562
Bewertung: 0
Map - Pics
ONS-MeteorCity ONS-MeteorCity ONS-MeteorCity
Beschreibung
Onslaught Level for Unreal Tournament 2004

Name of Level: Meteor City
Author: Mike Stierheim
Author eMail:
Build Time: 2 months in spare time and 1 month to test (Total 3months)


Installation:
City.utx
MikesLevel.utx -----> Texture Folder

MetCity.usx
MikesBuildings.usx -----> Static Mesh Folder

ONS-MeteorCity -----> Maps Folder

MikeSounds.uax-----> Sounds Folder


New Stuff:
Meshes: Yes - many
Sounds: Yes - few
Music: none
Textures: Yes - a few


Other Notes: you must have ECE bonus pack to be able to play this !


Credits: Various texture artists and websites from across the world, thank you for your efforts. Thanks Epic et all


Author System: One slow old girl. 1.8 AMD, 768MB Ram, Nvidia 6200 Series GFX card.


Author Comments:

Runs pretty darn good on my old machine. Every once in awhile during intense "Mega-Poly Battles" it will lag a bit. If you have anything faster than my ancient system, you probably won't notice.

I have hidden an ION PLASMA TANK within the level. Bots will not seek it out. It is for the player to find. If you jump out of it during battle, the other bots will steal it or it will terminate itself in about 15 seconds.

I would set the "Game Rules" for about 45 minutes per round, you'll need every minute of it. The ION Tank can tilt the scales, but you will most likely go into overtime and end with the Power Cores Draining to determine who wins the round if you use a 20 minute clock.

Blue has a slight advantage over Red due to equipment, but if you win on either side, you will feel like you've earned it. You can win on either side without the Ion Tank. If you do beat it in 20 minutes you are the "Man"

PLEASE BE PATIENT during loading, this is a large map with a lot of stuff and takes about three times as long to load.

I have tested this map extensively, but I am one person so I suspect you will find some errors with pathing or whatever. Please feel free to leave me an E-mail, although I will most likely not repost an updated version.

Please do not modify and redistrubute. You can chop it up for your own use, and reuse the Static Meshes, but if you want to make it a CTF or something else let me know. If you can prove you are a decent mapper, I will PROBABLY let you change it for other types of gameplay.


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