(C) 2003 Epic Games
------------------------------
Thanks for downloading the Bonus Pack!
This pack is our way of saying "Thanks" for purchasing UT2003. We hope you enjoy it!
You must be patched to at least version 2186 to use the bonus pack.
Be sure to check out UNREAL 2: THE AWAKENING - in stores now!
In addition to 10 new maps with new textures and static meshes, we've also included
three new game types and two new adrenaline combos. There are also several new
announcer voice options, which can be configured in the settings|audio menu.
------------------------------
The two new adrenaline combos can be added using mutators.
Pint-Sized: makes you pint sized - you become half normal height (but you can no longer
crouch).
Camouflage: puts a holographic projection of a static decoration over you as a
disguise. The projection doesn't quite extend to your feet, so you have to crouch to
be really hidden.
------------------------------
The three new game types are:
MUTANT: Initially, its a free for all deathmatch. However, as soon as one guy
makes a kill, he becomes the Mutant. Everyone else stops fighting (you
can't hurt each other anymore), and guns for the Mutant instead. You
score points by racking up kills while you're the Mutant:
Normal Kill: 2 Points
Double Kill: 3 Points
Multi Kill (and above): 4 Points
Mutants get all (non-super) weapons and lots of ammo, and have
invisibility, agility and berserk. However, their health slowly runs
down and can only be replenished by killing other players. Also,
everyone else has a radar showing where the mutant is.
As an optional twist, the player with the lowest score is the
BottomFeeder - he can also go around killing other players
(with scores as a result). As soon as his score isn't the lowest, a new
player becomes the BottomFeeder. This makes the game more interesting
when you have a wide variety of skills playing. The Mutant gets 5 points
for killing the BottomFeeder.
LAST MAN STANDING: This is much like the Last Man Standing game from UT. There's an
option to get health back when you kill someone. Also, if you stand in one place for
too long, you get called out for camping (and your location shows up on everyone else's
HUD).
INVASION: In this game type, players band together to defend against waves of incoming
monsters. Each wave lastes between 90 seconds and 4 minutes. Players cannot respawn if
they die during a wave, but as long as one player makes it to the end of the wave alive,
everyone respawns for the next wave. Each wave contains a different combination of 12
different types of monsters. Note that the monster difficulty is controlled by the bot
difficulty settings in the menus.
------------------------------
The Invasion game type uses many of the original monsters from Unreal I. We'd like to
credit Dave Carter, who was responsible for modelling most and animating all of these
creatures.
------------------------------
This bonus pack also includes a new OGGPlayer that gives you direct control over what
music is played while you play. By default, the OGG Player comes pre-configured to F11
and is configurable from the normal key configuration menu.
For security purposes, we have limited the OGG player to files inside your \Music
directory only. Once activated, any .ogg file placed there will be accessible to your
play list.
------------------------------
Map credits:
------------------------------
DM-IronDeity
Chris Perna, CliffyB
DM-IceTomb
Chris Perna, CliffyB, Warren Marshall
BR-Canyon
Warren Marshall
DOM-Junkyard
Alan Willard
DM-Rustatorium
Alan Willard
DM-1on1-Crash
Paul Fahss
DM-1on1-Mixer
Sidney "Clawfist" Rauchberger
DM-Injector
Jeremy Graves
(Jeremy Graves map courtesy of Ion Storm)
CTF-Avaris
Jim Brown, Jean Rochefort, Scion Studios