This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, 4, 5,and 6.
This patch should be installed after installing the Epic ECE Bonus Pack, as it updates some of the game code included with the bonus pack.
Thanks to John Barrett for a number of fixes.
General Gameplay:
Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
Fixed some vehicle weapon effects staying around when bots stopped firing them.
Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
Fixed manta and raptor spinning sometimes when player enters
SPMA camera explodes if it hits water.
Don't allow SPMA camera view to go outside world.
Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
Fixed low gravity not working properly in second and successive rounds of onslaught.
Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
Fixed spawning multiple energycores in Assault.
Can now throw linkgun with 1 ammo left.
Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
Fixed CTF Flags not returning exploit
Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)
Networking:
Various networking serialization optimizations.
Fixed issues where players would not properly be sent to the Spectating state on clients.
Fix for eyeheight getting screwed up on client
Server optimization - players don't do line of sight checks with each other
Don't replicate pawn.ViewPitch to netowner
Fixed CTF flag not properly attaching to vehicles on net clients.