Here I hope you'll enjoy a wild layout full of colors, inspired a bit by a Mirrors Edge sort of style.
It's one of my best over the last 17 years that I never got around to uploading here.
I've gone more simplistic than usual with the overall layout, at least with the main pathways. I prioritized flow of gameplay above everything else. The name circulation refers to the way it's intended to play out.
The map offers nice advantages one you get to know it. There are smaller, tighter pathway alternatives and ways to utilize quadjump if enabled to bypass chokepoints or run the Multidodging2k4 mutator included (which allows you to dodge off of any surface again and again without having to return to the ground. Infinite wall dodging.) You can get a leg up if you realize the usefulness of the teleporters in the map or claim sniping spots, located to give sightlines to many active fighting areas at once.
There are plenty of pickups scattered around the map to keep in the back of your mind. This pulls the gameplay toward the outside, while all of the ammo pickups for any weapon being located in the main big room in the center pulls players to the center, as well as the redeemer. There's incentive to travel all sections of the map.
I would recommend deathmatch, tdm and invasion. It has also tested especially well in 3spn gametypes. (Freon, Team Arena Master, Arena Master)
The amount of players I would say is very flexible. It really depends just on the quickness of pace that you want. 2 on 2 at least. Team matches work very well here.