Dateiname:
UT99 Vulkan Renderer
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Dateigrösse:
unbekannte Größe
Autor:
dpjudas
Hochgeladen von:
Ragnos
Hinzugefügt am:
26.08.2022
Downloads:
169
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# Unreal Tournament VulkanDrv
This project implements a vulkan render device for Unreal Tournament (UT99).
## Compiling the source
The project files were made for Visual Studio 2019. Open VulkanDrv.sln, select the release configuration and press build.
Note: This project can no longer be built without the 469 SDK. It also requires 469c to run.
## Using VulkanDrv as the render device
Copy the VulkanDrv.dll and VulkanDrv.int files to the Unreal Tournament system folder.
In the [Engine.Engine] section of UnrealTournament.ini, change GameRenderDevice to VulkanDrv.VulkanRenderDevice
Add the following section to the file:
[VulkanDrv.VulkanRenderDevice]
UsePrecache=False
UseVSync=True
Multisample=16
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
VkDebug=False
VkDeviceIndex=0
The VkDeviceIndex selects which vulkan device in the system the render device should use. Type 'GetVkDevices' in the system console to get the list of available devices.
For debugging, VkDebug can be set to true. This enables the vulkan debug layer and will cause the render device to output extra information into the UnrealTournament.log file. 'VkMemStats' can also be typed into the console.
## Brightness controls console commands:
vk_contrast <number> - defaults to 1.0
vk_saturation <number> - defaults to 1.0
vk_brightness <number> - defaults to 0.0
vk_grayformula <number> - defaults to 1, can be 0, 1 or 2
## Debugging console commands:
vstat memory
vstat resources
vstat draw
vkmemstats
## License
Please see LICENSE.md for the details.
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