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Dateiname: DM-LostCry-FE Download

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Dateigrösse: 3,00 MB
Autor: Saevus
Hochgeladen von: sÀtÁñ
Hinzugefügt am: 09.01.2010
Downloads: 661
Bewertung: 0
Map - Pics
DM-LostCry-FE DM-LostCry-FE DM-LostCry-FE
Beschreibung
Game : Unreal Tournament


Title : "Lost Cry" Fixed Edition
Date : November 15, 2006
Filename : DM-LostCry-FE.unr
Short Description : Large Gray Temple themed Deathmatch level
Authors : Mario 'Saevus' Iannetti
: E-mail - zawsaevus(at)alice.it
: Fixed Edition improvements by LightningHunter
: E-mail - LightningHunter(at)hotmail.com

Additional Credits to : -Epic games and Gt interactive for making Unreal

-Switch, for the new SwJumpPad actor (it really rocks!)

-Dante and Wormbo, for the YawTeleporter Code

Other Maps by Author : DM-GreyFortress, CTF-ForgottenFields

Tagline:

Don't let the invoking affliction of the Keepers degrade your soul - be courageous and face the rage of Lost Cry...




* Play Information *

Game Type : Deathmatch
Players : 10-16
New Sounds : No
New Graphics : Yes - A few new 'MyLevel' textures, as well as new meshes
New Music : No
Bot Support : Yes - Bots should play excellent in this version


* Construction *

Base : New Map From Scratch
Editor(s) used : UnrealEd 2.0, Photoshop, Meshmaker, 3ds Max
Known Bugs : A few small BSP holes, Low FPS in certain locations for slower computers
Build Time : Around 5 Months + a few extra days for the fixes in the FE version


* Other Info *

-3rd published map by Saevus
-Can be considered "DM-GreyFortress]["
-The unoficial UT OpenGL driver is recomended. It can be found here:
http://cwdohnal.home.mindspring.com/utglr/
Without the new OpenGL driver, this map may look dark and desaturated. Other renders are old anyway, and should be
upgraded. ;-)
-This map requires a faster PC. Not-so-modern computers may lag!
-There is a new hidden item: t3h AntiShockwave/Impact Suit. It protects you against the impact hammer and Shockwave
damage from the Redeemer.


* FE (Fixed Edition) Changes *

Changes to Bot paths:
-Added, removed, and tweaked many pathnodes
-Deleted all the old kickers and replaced them with the SwJumpPad actor. Visit here for more information on this
AWESOME new actor! http://www.sabbathcat.co.uk/w00t/tutorial.htm
-Added lots of lift exits and lift centers to make bots jump off more ledges.
-Added a few jumpspots and fixed a few others.
-Bots will now go to nearly every secret. There are only a few med kits the bots don't get, but for good reason.
The bots would end up having to impact jump to get them, which makes no sense, so I didn't do it.
-Added Bot-only kickers to keep them from getting stuck in a few places.

Changes to Gameplay:
-A second Rocket launcher has been added in an area that was slightly void of weapons before. I felt the map needed a second rocket
launcher on the opposite end of the first rocket launcher.
-More PlayerStarts were added in quiet areas of the map to liven things up a little. I felt that most of the action
occurred in only a few rooms before.
-The mover with the star appearance next to the shield belt moves faster now. This was changed, because bots would
get distracted by other bots and jump into the dark matter before.
-A few health vials were removed.
-In order to get bots to use the super secret with the impact armor, some fake armor has been added on teleporter
to "trick" them into going up there. Humans can grab the fake armor too, but they won't know they are getting it.
The armor is invisible in the game, and has no pickup sound. This was the only possible way to make bots grab the secret
with the impact armor and Redeemer!
-The "MaxDesireability" number has been increased on several items to make bots more interested in them. This was done to
make quiet areas more active.
-The Dark Matter pits now inflict damager per second as well as vacuum you to death. This was changed, because the player
was able to swim to the surface and avoid death before.
-An impact jump is now required to reach the super secret. Good luck. ;-)
-Most Teleporter Actors have been changed to the YawTeleporter, found here:
http://wiki.beyondunreal.com/wiki/YawTeleporter
This allows the player to always face a certain direction upon exiting the telporter destination.


* Installation *

Unzip the .unr file into your UnrealTournament/maps/ directory.
Unzip the .u file into your UnrealTournament/System/ directory.


* Copyright / Permissions *

Unreal tournament is a registered trademark of
Epic Megagames and Digital Extremes

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

Authors may NOT use this level as a base to build additional levels.
Authors may NOT use the custom contents like meshes and textures without permission. ( just to know where the heck they will go )


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