About
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The Link Scorpion is a neat vehicle that adds more possibilities to the gameplay for any game type. This is the beta version - and there may be a few bugs. Please note that this version does not work with RPG, but our RPG version (RBTTRPGLinkScorpion.u) does. Credits go to milk, Charybdis and the original creator of the LinkGun
Installation
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Copy all of the files to their designated folders in your UT2004 directory.
Don't worry about adding the filename to your server packages. If you run the mutator, it will be added automagically. The mutator is RBTTLinkScorpionBeta.MutLinkScorpion for those of you running a server from the command line.
If you need more help than this, please post on our forums at rbthinktank.com.
Configuration
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There are many properties of the mutator that can be edited by opening up the Link Scorpion mutator config inside the UT2004 mutator configuration menu. If you run a server or don't feel like opening up UT to configure your Link Scorpion, simply open up RBTTLinkScorpionBeta.ini and edit the variables directly.
[RBTTLinkScorpionBeta.MutLinkScorpion]
LinkDamage=9 <=== The Damage the link does to other players
LinkRange=1100 <=== The Range of the link beam
VehicleMass=5 <=== The mass of the scorpion - default is 3.5
StartingHealth=3000 <=== The Health of the Scorpion when it spawns
MaxHealth=3000 <=== The Maximum health of the scorpion
JumpForce=2000000 <=== the force that pushes the scorp when you are using vehicle stunts.
SpeedScale=1 <=== This can be used to increase the overall speed of the scorpion
bAirControl=True <=== Whether or not you can control the rotation of the scorp in air
bJumping=False <=== Toggles vehicle stunts.
bIfFlippedEject=False <=== Eject a player out if their vehicle is flipped?
bReplaceScorpions=False <=== Replaces the default scorpions with link scorpions