Game: Unreal Tournament
Level Name: Celestix
Game Type: CTF
Botmatch: Yes
Single Player: Yes
Teamplay: Yes
New Textures: No
New Sounds: No
New Music: No
New Mutators: No
Mods:
Construction
------------
Base: From Scratch
Build Time: 1 Week
Ideal Playercount: 2-6
Editor(s) Used: UnrealED 2
Known Bugs: Bots tend to ignore the Shield belt.
They will not trigger the trapdoor. TrapSpringer did not
work because of the location of the trigger.
Installation
------------
Unzip CTF-Celestix.unr.
Store the *.unr file in your Maps\ directory along with the others
(see guide below), then either doubleclick on it, or type "open CTf-Celestix" in
the console, or select the Map in a Botmatch or an Internet game.
Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka files go in karma\
*.upx files go in prefabs\
Extended Description
--------------------
An open CTF map set in space. The Map is fairly small and easy to navigate.
There are 2 paths connecting both bases. One is a narrow straight path that makes you an easy target and you have to risk crossing a triggerable trapdoor. The other path is longer and relatively safe with lots of cover and pickups. Skilled snipers may probably dominate this map.
Back Story
----------
A space expedition crew for Liandri Corporation stumbled upon a chunk of land mass floating in space. What stood out from this mass was the presence of an arena reminiscent of Skaarj architecture. The land mass was probably a remnant of a planet that was ravaged by the Skaarj and the arena could have been where the unfortunate inhabitants were pitted against each others for the depraved amusement of their captors. Liandri saw it as a significant addition to their collection owing to its history. The arena was seperated from the mass and reshaped to become more "human-friendly". Very little additions were made to the arena itself. The trapdoor which may have opened up to a lava pool below, now opens up to empty space which can be just as deadly. The entire arena is enclosed within a Gravitational Field Generator that also serves to maintain a layer of breathable air for the combatants.
Author's Notes
--------------
Being my first attempt, the map design is relatively simple. Colored lights were only used where it was needed. The shootable trigger for the trapdoor should be easy to identify and is accessible from almost anywhere in the level.
Copyright / Permissions
-----------------------
This level is copyright 2007, by MainYak.
Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
Unreal® Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal
Tournament logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.