Map Name: Operation "Phoenix Moon"
Map Type: UT-Assault
Game: Unreal Tournament
Author: Revelation
Players: 10
Bot Support: true
Build Time: very long, about 6 months with many interuptions, finished on 07-29-2005
Editor Used: UnrealED 2.0
Files: AS-PhoenixMoon.unr; Rev2-ColdSteel.utx, RevBible.u, SteelPak.u
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Story:
A few hours ago, it was confirmed that a highly dangerous Israeli warhead called "Phoenix Moon" has been stolen by Islamic fundamentalists. Your target is Castle Lionstone, located on a small rock in the Mediterranean Sea near the archipelago of Malta. We've got reasons to believe that the bomb is now hidden there. Once the terrorists manage to arm the warhead, with a fast boat they could reach cities like Rome, Marsaille or Barcelona within a few hours, so your mission is to recover the bomb as fast as you can...
The only requirement is Unreal Tournament v436. I've done the map without any BonusPack-stuff, so you don't need those.
BUT: A pretty fast computer is also required because of the high polycounts and various effects in this map!
I would suggest to set your Color-Depth to 32Bit, otherwise some Textures might look a bit ugly.
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Special thanks to:
- Team "ShockSystems", once again (after DM-Darkov) I've used those great "ColdSteel"-textures for the technical parts of the map. Also the "SteelPak.u" containing the "GenereticSpawner" and the "EndcamDispatcher" is made by them.
- Wolf, who scripted the "MessageEvent" I used for the objectives.
- Titanus and his team, I've taken the helicopter-model from the "Fuhrpark 5 final edition".
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You are allowed to copy this map and give it to friends, but do not change it or build other maps on it's base.
You are not allowed to distribute the map commercially, if you want to put it on a CD or something, please send an E-Mail to: