Here is a root structure displaying where each file should go.
.. UT2004 folder
--- System
ExplodoHealth.u
ExplodoHealth.ucl
--- Help
ONSWaterCom.txt
Run UT2004, from the Mutators list you should now have Explosive Health as a selectable Mutator. If you are running a server make sure to add ExlodoHealth to your server packages
2. What does Explosive Health do then?
Replaces all Health, Super Health and Mini Health with your choice of health that just dies, health that explodes healing anything around it, or health that explodes hurting everything around it. There is also an option to make what the heath does random.
BETA 0.02 -Current-
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-Yay bug fixes
-Replaced Explosions with not as flashy but quicker and still well suited effects.
-Coded a HealRadius function, exploding health no longer heals other health, vehicles, or super heals players beyond 199
-Health now ignores TakeDamage while in sleep state (previously a HurtRadius function called in range of the health would explode it, ex. Rockets, Flak second function)
BETA 0.01
-------------------
-The first release and yes I know it's buggy
-Currently the explosion happens after your hurt/healed. I have to sync the damage with the explosion.
5. Know bugs
-Explosions sometimes (all the time?) explode sideways...
6. Future Items
-When health explodes it sends out globules (like biosludge) of health that in turn will explode