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Dateiname: Explosive Frags v2 Download

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Dateigrösse: 11,7 KB
Autor: L7
Hochgeladen von: Donzi
Hinzugefügt am: 12.01.2010
Downloads: 509
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Beschreibung
MUTATOR: Explosive Frags
VERSION: 2
GAME : UT2004
AUTHOR : L7 (L7(at)noobed.com)
DATE : 12/26/2004

DESCRIPTION:

This mutator makes players or monsters explosive, and they detonate when they die.

You can configure the properties of player explosions including damage amount, radius size, and momentum transfer. You can also set a timer to delay the explosions. When the timer is used, an explosive frag projectile (EFP) is spawned at the exact location where the player died. The EFP timer will begin immediately, count down, and detonate accordingly.

INSTALLATION:

Uninstall any prior versions of this mutator first. If you need to manually uninstall, see the ReadMe file from the previous version and remove all the old files.

There is an automated ut4mod package or manual zip package available.

To use the ut4mod, simply download and run the ExplosiveFrags_V2.ut4mod. In order for this to work, you must meet the requirements (UT2004) and have the ut4mod file type properly associated with UT2004.

To perform a manual install instead, download ExplosiveFrags_V2.zip. Extract the contents to the appropriate directories in your main UT2004 directory.

The following files are installed to your UT2004 directory:
..\System\ExplosiveFrags_V2.u
..\System\ExplosiveFrags_V2.ucl
..\System\ExplosiveFrags_V2.int
..\System\ExplosiveFrags.ini
..\Help\ExplosiveFrags_V2ReadMe.txt

CONFIGURATION:

ServerPackages->

Explosive Frags uses the bAddToServerPackages value to automate this process. This option requires the UT2004 3236 patch or higher. If you are using an older version, you will have to manually add the server packages to your UT2004.ini file. The UT2004.ini can be found in the System directory.

To add the server packages:
Open the UT2004.ini with a text editor.
Find the section called [Engine.GameEngine].
After the last "ServerPackages=" entry add:
ServerPackages=ExplosiveFrags_V2

Explosions->

All explosion settings can be found on the mutator GUI configuration page. The following is a brief description of each setting:

Allow Suicide Bombers: Players will explode even if their death is self or world inflicted.

Explosion Damage: Set the amount of damage caused by the explosions.

Explosion Radius: Set the radius size of the explosions.

Explosion Momentum Transfer: Set the amount of momentum transfer caused by the explosions.

Explosion Timer: Set the explosion timer. The timer begins when the player or monster dies.

Explosion Chance: Set the chance that an explosion will occur.

Explosion Damage Effects: Choose custom damage effects for explosion damage.

Explosions Add Flames: Explosion damage will set victims on fire.

Explosions Throw Ragdolls: Explosion damage will throw around dead bodies.

Keep in mind that player explosions are an expanding blast radius (the same as a normal redeemer). This means that settings such as Explosion Damage are not absolute or maximums. The closer the player is to the central origin, the more damage they will take as the blast expands. If you are looking to set a maximum possible damage do this:
Explosion Damage = ( Your Desired Max Damage / 6 )

The 'Explosions Throw Ragdolls' setting affects Karma ragdolls such as dead player bodies on a listen server or instant action game. It adds to the fun and chaos. However, it is processor intensive and may lead to a lot of Karma warnings such as 'Excessive Joint Error'. By default, it is set to true. If you are experiencing slowdowns or a large amount of Karma errors, turn this setting off. Currently, this setting does not affect clients.

In certain cases, dedicated servers may not have access to the GUI mutator configuration page. In these cases, WebAdmin can be used. You can also change your settings by directly editing the ExplosiveFrags.ini file. It will be located in the System directory.

Here is a description of the ExplosiveFrags.ini:

[ExplosiveFrags_V2.MutExplosiveFrags]
bSuicideBombers=False //Boolean: True or False
EFPDamage=100.000000 //Float: Range 0 to 500
EFPRadius=800.000000 //Float: Range 0 to 4000
EFPMomentumTransfer=80000.000000 //Float: Range 0 to 400000
ExplosionTimer=0.000000 //Float: Range 0.0 to 10.0
ExplosionChance=1.000000 //Float: Range 0.0 to 1.0
ExplosionEffects=0 //Byte: (see table below)
bFlaming=True //Boolean: True or False
bThrowRagdolls=True //Boolean: True or False

These are the possible Explosion Effects.
Use the number corresponding to the effect you want.
0 = None
1 = Always Gibs
2 = Always Severs
3 = Always Beheads
4 = Skeletizes
5 = Causes Convulsions

NOTES:

Explosive Frags was coded and tested with the 3339 patch, but it should work with any retail UT2004 version. Occasionally, some accessed nones will be logged for the 'Killer' in ScoreKill functions. This is to be expected and will occur more often in elimination gametypes such as Invasion. This is not a serious issue and should not create any real problems, but let me know if it excessively spams the logs. Please report any issues to the e-mail address above. Feel free to look at and learn from the code, but ask for permission before using any part of it. Thanks.

CHANGELOG:

12/26/2004- Version 2 compiled and tested. Added the 'Explosion Chance' setting, increased maximum config values, removed EFP sounds when timer is set low, and performed general code clean-up.

08/29/2004- Version 1 compiled and tested. Infrequent accessed nones for ScoreKill() 'Killer' in Invasion and ONS games. Actually was expecting to see more of them. It seems harmless and to fix it would take away from the fun factor. Moved all EFP control server side for security and reliability. As a result, no more cool ragdoll launching client side.

THANKS:

Bobby Sands- coding and testing support

Nagromme (Atari forums user)- concept, testing


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