There is an extra zip in the archive called classes.zip. This will only be
of interest to anyone who wishes to look at the code for the weapon, and
contains all the classes used in the Ripjack weapon.
How to use:
-----------
Simply select the mutator 'Ripjack Replacer' from the list and add it to
the list of active mutators. Click the configure mutators button to
configure the mutator. Check the box for the weapon to be active (it
should be checked by default) and then select the weapon you wish to
replace (Minigun by default).
The Ripjack occupies the same weapon slot as the minigun, with a group offset
so you should still be able to cycle through both weapons by using the
mousewheel.
Primary fire shoots a reasonably high speed razor, which will bounce
around for a while, and can also cause a headshot if you're lucky.
Tip: Try and fight from high ground - it's easier to get a headshot from
above
Altfire can be charged up by holding the right mouse button (or whatever
you have assigned to altfire). Release the button to fire the projectile.
The longer you charge for, the more powerful the projectile is. It will
gain a little extra speed, more damage, larger damage radius, and applies
more momentum transfer to the target the longer you keep it held.
Servers:
--------
For use on a server, add the following to the UT2004.ini file under the
[Engine.GameEngine] section:
ServerPackages=Ripjack
then add the mutator as normal when configuring your server.
Credits:
--------
All the people who downloaded the previous beta versions and helped to
get the weapon to this final state
Epic and Atari for the game of course.
Copyrights and stuff:
---------------------
Usual gubbinz here, you may not use this for any commertial gain or
profit etc., but you may distribute it through electronic means, on
cd cover disks and so on. You know the drill