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Dateiname: DM-Malevolence-LP Download

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Dateigrösse: 39,52 MB
Autor: PlayForGG
Hochgeladen von: Donzi
Hinzugefügt am: 14.10.2013
Downloads: 900
Bewertung: 0
Map - Pics
DM-Malevolence-LP DM-Malevolence-LP DM-Malevolence-LP
Beschreibung
ReadMe for DM-Malevolence-LP for Unreal Tournament 3
------------------------------------------------

Title: DM-Malevolence-LP
Author: PlayForGG
Contact:
Website URL: -
Release Date: October 13, 2013
Last Update: -
Version: 1.0 Final



Credits:



Thanks:

- Scott "Cr4zyb4st4rd" Coxhead for the textures, the sky and DM-Edge on which the visuals of this map are heavily inspired.
- Rich "Akuma" Eastwood for the original DM-Malevolence for UT99
- Everyone that helped with feedback.
- Epic Games for this awsome game.



Play Information
----------------

Game: Unreal Tournament 3
Platform: PC
Level Name: DM-Malevolence-LP
Game Type: Deathmatch / Duel / TeamDeathmatch
Botmatch: Yes
Single Player: No
Teamplay: Yes
New Textures: Yes
New Sounds: No
New Music: No
New Mutators: No
Mods: -


Construction
------------


Build Time: ~ 6 weeks
Ideal Playercount: 2 - 6 Players
Editor(s) Used: Unreal Editor 4.0
Known Bugs:


Installation
------------
DM-Malevolence-LP.ini, DM-Malevolence-LP_LOC_int.upk and DM-Malevolence-LP.ut3 => ...Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps


Extended Description
--------------------

- Since the old facility has been destroyed through the fights, Liandri corp. decided to rebuild the Malevolence arena with only one purpose, being capable of sustain ludicrous amounts of damage from the warriors.


Changes since DM-Malevolence2011 v.0.9
--------------

Gameplay :

- Blocking volumes on every walls so there's no more chance to get stuck.
- Removed the front pillar under the ramp in the Flak room.
- Bio corridor changed from round shape and ceiling to a more rectangular shape.
- Changed a bit the pathing in the Flak room : bots should less often get stuck against the ramp.
- Modification of the Shock/Belt room to allow for more movement and possibilities around the belt.
- Bots can now pickup the belt with the jumpad or a jumplift, they still cannot walldodge :/
- Link platform upped a bit to make the Stinger to Link walldodge a bit harder.

Visuals :

- The name of the map.
- Flak room color change from red to orange.
- Some textures have been realigned or changed to remove weird lightnings.
- Misspelling of the Malevolence tag has been rectified.
- Enforcer tag added.
- Grids in the Rox room modified.
- Hanging wires and water/blood exhaust have been added around the map.
- Pickup bases lowered.
- More buildings in the scenery.
- Fixed light on lift.


Copyright / Permissions
-----------------------
This level is copyrighted by PlayForGG.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal® Tournament 3 (c)1998-2007 Epic Games, Inc. All Rights Reserved. Unreal
and the Unreal logo are registered trademarks of Epic Games, Inc. All other
trademarks and trade names are properties of their respective owners.



ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

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