|Soldier_Piratey : A stretch back I kinda roped myself into making a clanskin for Hook's server. Originally he didn't want it in color, then later he did, and in the middle there somewhere I made a version for myself with team colors.
This is the one for Hook, it has an extra face mine doesn't use:
Team colors on the clan-logo, front & back.
Mine is this:
|Skaarj Squad : I accidentally learned how to skin the SKtrooper back around 2001. I was using then, and still do, the model made available from UsAaR33's original version of oldskool. The reason I still don't use oldskool amp'd, the updated version, is it removed this model... and as it's been fairly well established, I love me some Skaarj!
Skins made for it are based on the original version of oldskool, but there are some other models for the Sktrooper that can use these skins. As I've never tried to .zip
|No am Batzarro! : Big fan of DC Comics' Bizarro characters, I've made a few skins of them. This I just finished and wanted to share, it's Batzarro.
As Bizarros are imperfect creatures, team colors to match: the word "TEAM" on the bat-symbol on the front & back in each color.
|MH-KillThemAll[EG] : This took awhile...
I started working on this map somewhere around 2011, possibly 2010. It's been done several times but I kept re-fining it. Finding new monsters that I wanted to include, and then later I was about to release when a new redeemer came into existence due to something I made mention of in ut99.org's forums, and it seemed better than what I had before. Some monsters caused repeated errors and needed replacing.
Kommentare im Forum
|MH-Xvehicles-GardenOfDeath : I've in mind adding vehicles to the Appalachian Wonderland maps, DOM & CTF... maybe DM too, so I wanted to review Ferali's X-vehicles.
Put them on other maps for testing a stretch back · https://ut99.org/viewtopic.php?f=5&t=13132 · along with this one with different monsters... but I restored classic Unreal1 monsters to this and figured I'd finally put it out.
My initial review of Ferali's vehicles · https:/
|CTF-UTDMW-CrystalRocks : In any given CTF map there's a few things I look for, but the biggest one is the playability of the bots. Because I don't play online as much as many others do so I need bots that can provide me a good challenge as well as potentially win the game. Not that I think there's a vast conspiracy or anything of mappers that design maps where bots can't do that great a job but I do find a lot of maps that seem designed, by overlooked gaps in pathing or a general non-fondness for bots, to prevent bots f
|MH-BW-SkyWars : Since I used the Bat-Wings in an edit, I've gotten some requests for more... so I've been looking. I've seen this map with both RX and Qjets, seemed fairly ideal:
Starting area is on a small floating island, with all the weapons needed and eggs, the monsters are on a much larger floating island. You fly over and fight your way into the structure, kill a large titan with a lot of health (though I lowered that significantly from what it was), get back outside, fly down and around to the under
|CTF-TimeRip : CTF-TimeRip
Couple years ago I launched a multi-contributer mapping project to convert DM-TimeRip for Capture the Flag. Started initially/primarily on one forum, with some work done on another.
TimeRip is a classic UT map made by EZkeel which is essentially 2 massive identical maps connected by teleports. There's some time travel involved as one side is set a bit further into the future than the other.