|xZeon Skin : xzeon is a very interesting shader set-up when it runs in the game. seems smooth enough. the author boosted the UPL to max, so the cost ist hoch heiliger in tourney. no matter. :) also, has team colors.
|shinryuu Skin : shinryuu (mdl) is hard to beat. upgrade full. shock cannon at spawn start-up.
flies and is faster than a manta. wunder model, but handle with care. no file changes can be made. this will cause platform loading failure. great for practice
and pleasure. Hide claims it runs smooth online as well. reference his readme.
-M kusanagi :) 2017
|Assault Scorpion v1.0 : 3,26,17 re-archive assault scorpion
re-archive by M kusanagi
Assault Scorpion v1.0
by Phillip "Irus" Koekemoer
Vehicle Mutator for UT2004
scorpion factory with this single vehicle mutator, adds a little health to ONSRV, changes the link chain to the mobile cannon on the leviathon, and also speeds up movement slightly. nice assault power. the dream of
coordinated onslaught advance tactics, for gamers and mappers alike. :)
|T2000 Skin : t2000, ThomaS claims was made on milkshape 1.7. the archive is intact. great to play and fun to blow-up. responds nicely. no problems found. the skeleton
pop-up from link gun kill can be fixed by adding "skeleton=" + mesh input, (readme) has full address. :) ^^
|Flamix Skin : Name: Flamix
Author: "Burger_for_Lunsh" (NOT MISSPELLED! 'Lunch' is something else. Just don't ask.)
Tools used: Maya 5.0 PLE
Adobe Photoshop 7.0 (and MS Paint.. XD)
The .upl file goes into the System folder
The .utx file goes into the Textures folder
The .ukx file goes into the Animations folder
Flamix is a robot-phoenix character I made about 8 months ago. He was supposed to have backwards-bending k
|Laundry Man Skin : Model Name: Laundry Man
Team Skins: yes, just blue and red
date started: Friday, 13, 2006!
date finished: saturday, 14, 2006
Info: was made randomly and is a indivual released character that
goes along with a map pack of other house hold appliances. Made out of a random
idea from me and my cousin, who also did the voice for him.
The textures are just images of my laundry basket and the company that made the basket
is a real company and so the architecture and idea credit goes to the
|Neko Rei Skin : David "KDR_11k" Becker Peine, den 9.3.2005
A playermodel for UT2003 and 4 by Seyiji (email@example.com), Spider2Cool (firstname.lastname@example.org) and KDR_11k (KDR_11k@web.de) based on a figure of Rei Ayanami from Neon Genesis Evangelion in a catsuit.
the archive is intact. neko_rei ready for action! sir! :) -msi
|100_skels : this is the very famous 100
skeleton skin pack for platform
ut2k4!!! :0 ^^ :)
all art and scripting (c) copyright 2017 by M kusanagi
|Spaceworms : "Spaceworms" is a 4 playermodel pack with custom skins and animations. the little one is "spacegusano", and the other 3 are full-size. fun to frag. :0 but technically, the spawnbake species is merely a quirk in the spawning process.
we reserve the right to frag!! :0 :) ^^ -M kusanagi
alll art and scripting, 2018 ,by M kusanagi
during the early days of the tournament , it was already well-known, that the process in the spawn allowed a microcosm of "organic burn-o
|ONS-TicTacToe-LE : Game : Unreal Tournament 2004
Map Title : ONS-TicTacToe-LE
FriendlyName : "the gavel"
Version : Beta505-Final
Playercount : 10-32
Author : M kusanagi
this is an original map. prototype box-stacking with 384uu anti-portals, and a mud tunnel for the wildcard instagib super shock base.
Contacts : google+ profile and youtube channel
Date : 07.29.2018
Preview : uploaded at youtube [link below]
· the new face of node
|Shield_Shard_UT2k4 : Shield Shard is a 12 point shield pickup [for ut2k4]. it is very nice, and it will do very nicely in some new maps. !! - Shield Shard is not a mutator that configures - !! **YOU WILL ONLY BE ABLE TO USE IT FOR DEVELOPING**
but it is very clean. should be fun to augment in new waves of map styles. :)
-M kusanagi ps. see images in package. ^^
|Selket_Re-archive_ut2k4 : uploaded to UTzone by M kusanagi, 4-23-2019.
the archive is intact. this great skin/model
was downloaded from an obscure UT2k4 site in Russia.
there was no readme, and the material has been
imbeded into the model, so to extract the .utx,
you'll probably have to use umodel. runs great.
and bot use is at 3, so if you don't want it in
random call-up, change this .upl setting to zero.
-M kusanagi :)
the model's body is Diva, but the head is unknown.