Donzi.UTzoneDer oberste Chaf |
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Kontaktinformation
- Homepage
- http://www.UTzone.de
- Diese Seite
- https://www.utzone.de/forum/member.php?u=1
Downloads
Dateien von Benutzer
Datei | Datum | Downloads |
---|---|---|
DM-Ethos : Thread @ Epic-Forum: https://www.epicgames.com/unrealtournament/forums/showthread.php?22305 The map was inspired by small open maps like DM-Idoma and the new castle maps we have in UT4, I optimized the layout for instagib but also made sure it plays well with weapons. It's simple but fun. If anyone has some suggested music leave a comment below. Player Count: 4 players a Duel, anything over 4 will be a crazy frag fest fiesta! Kommentare im Forum | 15.11.2016 | 176 |
DM-Pilgrim G : Thread @ Epic-Forum: https://www.epicgames.com/unrealtournament/forums/showthread.php?21700 MapRotation=/Game/Maps/DM-Pilgrim_G PackageChecksum="4e0ceda9630c2108dd5b4b64c753802c" https://www.youtube.com/watch?v=L3gQmo1Bndg Kommentare im Forum | 23.11.2016 | 182 |
DM-Archer : Thread @ Epic-Forum: https://www.epicgames.com/unrealtournament/forums/showthread.php?25611 https://www.youtube.com/watch?v=u2kY3OouyHM -- V2.1 Update-- Mar 1 2017 - Built for latest Engine version. -- Improvements -- Nov 17 2016 - Pathing issue with Armor's crate fixed - Reflective captures detailed - Smoother wall run/dodge areas by streamlining wall collision -- Improvements -- Nov 12 2016 - Entirely new lighting for the map, using more spot lights and techniques from the Ep | 23.11.2016 | 199 |
DM-Grendelkeep : Thread @ Epic-Forum: https://www.epicgames.com/unrealtournament/forums/showthread.php?25708 Hello all, So I started this map a little over a year ago (you may have seen the shell version played in PUGs). I only started meshing it out this past May and have spent the last several months on it. Being that I hope the map to be competitive, I tried to focus a lot of attention on optimizing the frames as much as possible. I would have loved to push the visuals further, but I decided to leav | 23.11.2016 | 196 |
CTF-Grendelkeep : Thread @ Epic-Forum: https://www.epicgames.com/unrealtournament/forums/showthread.php?25708 Hello all, So I started this map a little over a year ago (you may have seen the shell version played in PUGs). I only started meshing it out this past May and have spent the last several months on it. Being that I hope the map to be competitive, I tried to focus a lot of attention on optimizing the frames as much as possible. I would have loved to push the visuals further, but I decided to leav | 23.11.2016 | 227 |
FR-Dock : Thread @ Epic-Forum https://www.epicgames.com/unrealtournament/forums/showthread.php?26387-FR-Dock Rehash of CTF-Dock as a flagrun map. Checksum: ae3014699062982027b4b263a1808f9c Package name: FR-Dock-WIP1-WindowsNoEditor.pak Path: /Game/Maps/CTF-Dock/FR-Dock-WIP1 Kommentare im Forum | 06.03.2017 | 219 |
DM-Echo : Thread @ Epic-Forum https://www.epicgames.com/unrealtournament/forums/showthread.php?25891-Echo-Duel-DM-map https://www.youtube.com/watch?v=hCpPXg8b-Dw Hello. I am working on a new original duel and DM map. Echo started out as a Mimic remake but I ended doing a lot of things differently. The map borrows some things I liked from Mimic. But since I made Mimic I have learned a lot of new things and I feel confident that this map will end up with a new level of quality. The goal of this proj | 06.03.2017 | 211 |
Assault Mappack : https://www.utzone.de/forum/attachment.php?attachmentid=3152&d=1488883096 Thread @ Epic-Forum: https://www.epicgames.com/unrealtournament/forums/showthread.php?23089-Assault-Mappack Hi everyone! Here my mappack for Unreal Tournament Assault (ut4assault.com/discord), download and join us on the [Assault] Hub for fun and intense PUGs. Feedback, suggestions, ideas and even remake request are welcome in this thread Download the Mappack (+1GB) (06/03/2017) WARNING: please delete you | 07.03.2017 | 410 |
UTComp v1.8b : Github-Release: https://github.com/Deaod/UTComp/releases Changelog v1.8b: Fixed a few "Accessed None" warnings. Fixed Forward Mutator Fixed EyeHeight moving up when spawning. Pressing F8 on scoreboard no longer changes player selected on F3 v1.8a: Merged with 1.7a No longer depends on minimegatex.utx v1.8: Added support for SuperShockRifle (not the Zoom variant) to Enhanced Netcode Basic InstaGib should now work with Enhanced Netcode Please report missing/changed effects, | 08.01.2021 | 794 |