[Open] LinxDedServFix
Zitat:
This should fix, assuming this is a linux server (link is at the end of the thread:) https://forums.epicgames.com/threads/761329 |
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:)
incl. u, ucl & txt Zitat:
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!OOPS!
Dont use it @ DNW Servers. Code:
Executing Class Engine.ServerCommandlet |
Zitat:
Zitat:
Additionally, there's a limit to how much text can be in the map vote config; going over that amount will also cause a crash, and IIRC, it looks similar to that. (There's a way around that, by using Druid Mutator to house your mutator configurations in a separate ini, so that the only mutator on your command line is DM.u. It doesn't seem to be on this site so I'll upload it.) What I would do just to be sure is try booting up a server with just the emitter fix running as a mutator first and as a server actor second. Also confirm that it is correctly listed in the server packages list and uploaded into the system directory. It's a lot easier to tell if you don't have a ton of other mods running at the same time on the command line. If it does boot, try running a map that is known to have the emitter bug, like DM-TheOnion or DM-Waisten (the original versions, not DM-TheOnion-LE or DM-Waisten-Fix.) EDIT: Actually you do have Druid Mutator. Here's a link: http://www.utzone.de/forum/downloads...o=file&id=1017 |
Had cut the "LinxDedServFix" Discussion into another Thread
I must test this later on our servers, because we run 1 Masterserver with Symlinks to others brb |
Fresh Server installation, naked
All Files are Symlinks, only ini and ucl are real Uploaded ony 2 Files, LinxDedServFix.ucl & LinxDedServFix.u If we add "LinxDedServFix" as an Serveractor, the Server crashes with this: Code:
Demo-182@donzi ~/server/144.76.72.214_7777/ut2004/System $ ./ucc-bin server DM-1on1-Spirit?Game=XGame.xDeathMatch?MaxPlayers=12 -ini=UT2004.ini -log=UT2004.log -multihome=144.76.72.214 -port=7777 -queryport=7787 -WebServerListenPort=7787 -nohomedir Code:
[Engine.GameEngine] BUT, removed as an Actor, add it as a Mutator, it works Code:
Demo-182@donzi ~/server/144.76.72.214_7777/ut2004/System $ ./ucc-bin server DM-1on1-Spirit?Game=XGame.xDeathMatch?Mutator=LinxDedServFix.LinxDedServFixMut?MaxPlayers=12 -ini=UT2004.ini -log=UT2004.log -multihome=144.76.72.214 -port=7777 -queryport=7787 -WebServerListenPort=7787 -nohomedir So, nothing todo with textlength of vote/comandline or anything else :confused::confused::confused: |
Hmm, in the first code block, I don't see ServerPackages=LinxDedServFix anywhere. It shouldn't need it as a server actor, but it wouldn't hurt to check.
Since it is booting with the mutator option, did you test one of those maps I mentioned to see if the server still crashes after playing them and then voting for a new map? If the server still crashes after those two maps, then it is useless for DNW servers even if it does "work." |
ServerPackages ?????
ServerActor ???? really... my fault that i used it as an actor? //Edit Ill upload the maps, moment |
Ok, i think we need no ServerPackages or Serveractor.
ini Klappen Only add it to the VotingConf Klappen I started the server with this: Code:
Demo-182@donzi ~/server/144.76.72.214_7777/ut2004/System $ ./ucc-bin server DM-1on1-Spirit?Game=XGame.xDeathMatch?Mutator=?MaxPlayers=12 -ini=UT2004.ini -log=UT2004.log -multihome=144.76.72.214 -port=7777 -queryport=7787 -WebServerListenPort=7787 -nohomedir Mapswitch to Waisten and after this to Antalus Code:
New Player Donzi.UTzone id=d7047b538f1a93d59cc7eca851fbcd6b |
It does work as a server actor on my server, no idea why not here.
Looks like it's working properly. Normally Waisten will cause the server to crash after it has been played, so it would have rebooted to DM-1on1-Spirit. One last thing to check would be if Waisten does indeed force a crash on your server without the emitter fix mutator. |
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