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-   -   (UED3) Making a new CBP/UCMP (https://www.utzone.de/forum/showthread.php?t=4336)

Party Boy 26.03.2019 01:58

Making a new CBP/UCMP
 
I'm giving it a shot...

https://www.epicgames.com/unrealtour...-a-2019-thread

Crusha K. Rool 26.03.2019 18:59

Ist der UEd3 denn für Leute noch benutzbar? Die Verzögerungen beim Klicken im 3D-Viewport sind ein echter Motivationskiller, insbesondere je komplexer die Map wird.

Party Boy 27.03.2019 01:56

No, I was never able to find a workaround for that, you need Win 7, I don't know if it works on 8 (I despise Win 8 though)...

Have you read this post?:

https://www.epicgames.com/unrealtour...218#post404218

I also tried to contact Flak with no luck...



EDIT:

I reported the problem through Support Center, I hope they don't ban me =P

Party Boy 30.03.2019 15:13

They asked me to create a new thread in:

https://www.epicgames.com/unrealtour...bug-reports-qa

:confused2:



EDIT:

https://www.epicgames.com/unrealtour...ction-in-win10

Party Boy 10.04.2019 12:26

Please, if someone is interested, post in the Epic's thread, I don't want to keep tracking of several forums...

Join this server if you like: https://discord.gg/6FaQmmD, channel: #unrealed, I'll add more channels if we come to something...

(It's a Spanish server but you can speak English, absolutely nobody will understand German though)

M kusanagi 20.04.2019 05:59

hey. 4 years of uncompleted material over here. dozens of dm and ons only. my recent upload, ONS-TicTacToe-LE speaks for itself. the side issue aspect sounds fun. and of course both the UDK and Engine 4 were graded for players wanting the LOD increase but not the sync and style of the one and only ut2k4. spec some thread or show interest. i'm uh perhaps, in. :) -msi

Party Boy 27.04.2019 04:03

Hey, thanks to join...

Sadly I got no answer about the UnrealEd problem, seems I'll have to install a dual boot...

M kusanagi 28.04.2019 21:21

Editor Fixes
 
yeh so. the editor that came with the 6 disc package is very hot-line state-of-the-art. but the media renderer since the advent of larger RAM systems [say from 500MB to 8GB] has not been re-coupled with the driver packages that are endlessly updated for adobe, etc. so first thing, after a successful boot [restart, etc.], is to run some mp4 on windows [but no more than 25% volume, and that can be muted, it just to needs to run, so it interferes with their non-compliant ASP], so the processor syncs. this will act as a mirror-buffer to any cuts that the updates look for. second. and this is the easiest. don't edit on a device, unless Nvidia is installed in the package. if you need to edit on a simple 8GB RAM laptop, that has no gaming card, there are some simple ways to get around the inevitable camera lag. start with warm-up movements. then go to Top view, minimum units, move as close as possible to a wire, and click it. then save. the first save is very slow, so save it again. the second save will be immediate.
for instance, never add fluid oscillators until the very end of the build, since they'll lag the camera. Top clicks work best. they're almost always immediate. BUT! you must scope all the way in first before you click. dynamic can be slow. texture is faster. wire is faster than that. also. zone/portal can speed up slow painting, considerably. click on a StaticMesh from above, zoomed all the way in, almost always instant. the same mesh in wire, slower, the same mesh in texture slower still, and the same mesh in dynamic, can be slower than the Top zoomed all the way in. ^^ :) -msi


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