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-   -   failed to register game with online service (https://www.utzone.de/forum/showthread.php?t=4208)

thrillskull 31.05.2017 08:20

failed to register game with online service
 
das erhalte ich momentan wenn ich meinen vserver linux starte.

failed to register game with online service

kein ping in hlsw.
mfg
thrillskull

Donzi 31.05.2017 10:02

Deinen vServer oder Deinen GameServer auf UT3-Basis?

Wir arbeiten ziemlich gern mit Logs oder Shellauszügen, da unsere Glaskugeln immernoch nicht von den Praktikanten gesäubert worden sind ;)

Falls es Deinen UT3 Server betrifft, hättest Du keinen neuen Thread öffnen müssen.

thrillskull 01.06.2017 21:10

Code:

Init: Version: 3808
Init: Epic Internal: 0
Init: Compiled: Apr 22 2009 04:27:51
Init: Command line: server DM-Deck?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1 -login=xxx -password=xxx -port=7777 -queryport=6500 -multihome=xxx -log=UT3-Server.log -nohomedir -unattended -configsubdir=DM
Init: Base directory: /home/kunde001/server/ut3_3423/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTEditor.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTGame.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTInput.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTUI.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTMapLists.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTVote.ini
Init: File handle limit is soft=(65536), hard=(65536).
Init: Computer: unknown
Init: User: kunde001
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init:  StaticDecals=true
Init:  DynamicDecals=true
Init:  DynamicLights=true
Init:  DynamicShadows=true
Init:  LightEnvironmentShadows=true
Init:  CompositeDynamicLights=false
Init:  DirectionalLightmaps=true
Init:  MotionBlur=false
Init:  DepthOfField=true
Init:  Bloom=true
Init:  QualityBloom=true
Init:  Distortion=true
Init:  DropParticleDistortion=false
Init:  SpeedTreeLeaves=true
Init:  SpeedTreeFronds=true
Init:  OnlyStreamInTextures=false
Init:  LensFlares=true
Init:  FogVolumes=true
Init:  FloatingPointRenderTargets=true
Init:  Trilinear=false
Init:  OneFrameThreadLag=true
Init:  UseVsync=false
Init:  UpscaleScreenPercentage=true
Init:  Fullscreen=false
Init:  AllowD3D10=true
Init:  EnableHighPolyChars=false
Init:  SkeletalMeshLODBias=0
Init:  ParticleLODBias=0
Init:  DetailMode=2
Init:  ShadowFilterQualityBias=0
Init:  MaxAnisotropy=4
Init:  MaxMultisamples=1
Init:  MinShadowResolution=32
Init:  MaxShadowResolution=512
Init:  ResX=800
Init:  ResY=600
Init:  ScreenPercentage=100.000
Init:  SceneCaptureStreamingMultiplier=1.000
Init:  FoliageDrawRadiusMultiplier=1.000
Init:  ShadowTexelsPerPixel=2.000
Log:    TEXTUREGROUP_World: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Character: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Weapon: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Vehicle: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Effects: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Skybox: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_UI: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=  1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init:  TextureDetail=Level5
Init:  WorldDetail=Level5
Init:  bUseVSync=0
Init:  bUseMSAA=0
Init:  ScreenPercentage=100
Init:  UpscaleScreenPercentage=1
Init:  ResX= 800
Init:  ResY= 600
Init:  Fullscreen=0
Init:  AllowMotionBlur=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log:    version  1.710000
Log:    licensee Unreal Engine 3 Licensee
Log:    project  Unreal Engine 3 Project
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(2 legacy, 0 redundant), 2950 materials
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/UnrealScriptTest.int
Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGame.int
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTWeapon.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTCustomChar.ini
Log: GConfig::LoadFile associated file:  ../UTGame/Config/DM/UTMap.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTWeb.ini
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/OnlineSubsystemGameSpy.int
Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGameContent.int
Init: Version: 3808
Init: Epic Internal: 0
Init: Compiled: Apr 22 2009 04:34:47
Init: Command line:  DM-Deck?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1 -login=xxx -password=xxx -port=7777 -queryport=6500 -multihome=xxx -log=UT3-Server.log -nohomedir -unattended -configsubdir=DM
Init: Base directory: /home/kunde001/server/ut3_3423/Binaries/
Init: Character set: Unicode
Log: Executing Class Engine.ServerCommandlet
Log: Initializing Game Engine...
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: GConfig::Find has loaded file:  ../UTGame/Config/DM/UTUIDataStore_Registry_0.ini
Log: GConfig::Find has loaded file:  ../UTGame/Config/DM/UTWebAdmin.ini
Log: GConfig::Find has loaded file:  ../UTGame/Config/DM/ut3-server.ini
Log: GConfig::Find has loaded file:  ../UTGame/Config/DM/DLC_MapInfo.ini
Log: GConfig::Find has loaded file:  ../UTGame/Config/DM/TitanPack.ini
Log: Performing DNS lookup for stun.xten.com
Log: Browse: DM-Deck?Name=Player?team=255?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1
Log: Award progress has now been fully reenabled!
Log: LoadMap: DM-Deck?Name=Player?team=255?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1
Log: Game class is 'UTDeathmatch'
Init: Sockets: Socket queue 262144 / 262144
Log: NetMode is now 1
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World DM-Deck.TheWorld up for play (30) at 2017.05.30-18.58.21
ScriptLog: Cut down URL ?Name=Player?team=255?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1
ScriptLog: Failed to register game with online service
ScriptLog: Current map is not the maplist's active map, updating maplist
UTVoting: Map voting is enabled
Log: BindPort: bind failed
ScriptLog: Unable to bind webserver to a port
ScriptLog: Destroying WebServer
Log: Bringing up level for play took: 0.344941
Log: ########### Finished loading level: 1.240640 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
Log: FSTUNClient resolved stun.xten.com (216.93.246.18)
Log: FSTUNClient starting test 1...
Log: FSTUNClient test complete, NAT is open.
ScriptLog: Attempting to re-register the game with the online service

//Edit Donzi
Bitte CODE-TAGS benutzen

thrillskull 01.06.2017 21:19

achso, habs jetzt erst gelesen. UT3 vserver + tekbase

Donzi 01.06.2017 21:54

Du hast folgenden Fehler übersehn:


Code:

Log: BindPort: bind failed
Auf einem der benutzten Ports läuft schon irgendwas. Benutze andere Ports.
Hab ma Deine LogDaten gelöscht....

thrillskull 01.06.2017 22:32

ok bind port failed
 
gut ersten fehler werde ich so korrigieren. sende über code tags die weiteren logs, nach änderung.


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