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Alt 10.01.2014, 00:49   #1
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Standard New File Added: Virus 1.2

Virus 1.2

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Zitat:
Virus v1.2 (10.01.2014)
=====================

Updated by stfx.

Source Code: https://github.com/stfx/ut2004mods


Version 1.2:
- Added infection vignette HUD effect
- Made infection radius configurable (recommended value: 100)
- Made login infection time configurable (recommended value: 60s)
- Improved performance of infection emitter
- Fixed game not ending ending while spectators are in the game
- Fixed rare bot AI crash
- Fixed infected players being able to see their own flames
- Fixed resetting speed boost of first infected

Version 1.1:
- Added support to award configurable amount of score points when player spreads infection (recommended value: 10)
- Added support to boost speed of first infected player by configurable factor (recommended value: 1.25)
- Removed annoying radar sound
- Removed "Virus" game startup text
- Hid radar for non infected players
- Fixed spreading infection by actually bumping into player (bots still also spread infection by standing real close to player)
- Fixed warnings, crashes and game not ending in some maps


Virus v1.0 (10/09/2004)
=======================

Gametype for Unreal Tournament 2004.
Created by Nicholas Rhead.

Email: nickr@planetunreal.com
Web Site: http://www.planetunreal.com/nickr


Requirements
============

Virus requires that you have UT2004 installed, with the following addition(s);

*The official v3270 patch

Two examples of where you can get official UT2004 files are:

http://www.unrealtournament.com/
http://download.beyondunreal.com/


Installation
============

ZIP: Unzip the contents of the ZIP file to your UT2004 directory.


Overview
========

In Virus, the first person to die or be killed gets infected with the virus, you'll know them by the way they're engulfed in green flames. Everyone they come into contact with also catches the virus. The last person left without the virus wins.


Info and Rules
==============

- You start the game free of the Virus. The first person to die or be killed will become infected with the Virus.

- When infected with the Virus your body will turn green and you will be engulfed in green flames. You will also emit a green glow.

- The longer you are free of the Virus the more points you will be awarded.

- If you are infected, it is important to infect all the other players as soon as possible so they don't get a bigger score lead over you.

- If the Score Limit is greater than 0 and every player becomes infected with the Virus and the Score Limit hasn't been reached, a new round will begin and the players will respawn without the Virus and continue on until the Score Limit is reached.

- The last person left without the virus wins.

- You can use weapons to kill any player but you won't be awarded any points.

- Any player entering 60 seconds after the beginning of a match becomes automatically infected. This is to prevent players from disconnecting and reconnecting to be safe.

- You gain 1 point per second while you are free of the Virus.


Release Info
============

Version 1.0:
- Decreased the speed of an infected player back to normal.
- Decreased the infection radius.
- Infected players now glow green.
- The Radar now shows none infected players as red, infected players as green and yourself as white.
- Fixed not being able to hurt yourself.
- Players can now again kill each other, but still for no frags.
- Infected human players can now use regular weapons like the none infected.
- Taunts have been removed.
- Infected players can now see their own flames.
- Any player entering 60 seconds after the beginning of a match becomes automatically infected.


Version Beta 1.0:
- Initial Release.


Credits
=======

Based on the Virus game mode for TimeSplitters 2 published by Eidos and Developed by Free Radical.
http://www.eidosinteractive.co.uk
http://www.frd.co.uk/


Copyright
=========

Virus for Unreal Tournament 2004.

Copyright (c) 2004 by Nicholas Rhead <nickr@planetunreal.com>
Contact <nickr@planetunreal.com> for feedback.

This mod is freely available for noncommercial use. For commercial use and
distribution, please contact Nicholas Rhead <nickr@planetunreal.com> in
advance for permission.
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