Einzelnen Beitrag anzeigen
Alt 01.06.2017, 22:10   #3
thrillskull
Gast
 
Beiträge: n/a
Beigetretene Cups:
Cup Siege:
Downloads:
Uploads:
Standard

Code:
Init: Version: 3808
Init: Epic Internal: 0
Init: Compiled: Apr 22 2009 04:27:51
Init: Command line: server DM-Deck?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1 -login=xxx -password=xxx -port=7777 -queryport=6500 -multihome=xxx -log=UT3-Server.log -nohomedir -unattended -configsubdir=DM
Init: Base directory: /home/kunde001/server/ut3_3423/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTEditor.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTGame.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTInput.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTUI.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTMapLists.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTVote.ini
Init: File handle limit is soft=(65536), hard=(65536).
Init: Computer: unknown
Init: User: kunde001
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init:   StaticDecals=true
Init:   DynamicDecals=true
Init:   DynamicLights=true
Init:   DynamicShadows=true
Init:   LightEnvironmentShadows=true
Init:   CompositeDynamicLights=false
Init:   DirectionalLightmaps=true
Init:   MotionBlur=false
Init:   DepthOfField=true
Init:   Bloom=true
Init:   QualityBloom=true
Init:   Distortion=true
Init:   DropParticleDistortion=false
Init:   SpeedTreeLeaves=true
Init:   SpeedTreeFronds=true
Init:   OnlyStreamInTextures=false
Init:   LensFlares=true
Init:   FogVolumes=true
Init:   FloatingPointRenderTargets=true
Init:   Trilinear=false
Init:   OneFrameThreadLag=true
Init:   UseVsync=false
Init:   UpscaleScreenPercentage=true
Init:   Fullscreen=false
Init:   AllowD3D10=true
Init:   EnableHighPolyChars=false
Init:   SkeletalMeshLODBias=0
Init:   ParticleLODBias=0
Init:   DetailMode=2
Init:   ShadowFilterQualityBias=0
Init:   MaxAnisotropy=4
Init:   MaxMultisamples=1
Init:   MinShadowResolution=32
Init:   MaxShadowResolution=512
Init:   ResX=800
Init:   ResY=600
Init:   ScreenPercentage=100.000
Init:   SceneCaptureStreamingMultiplier=1.000
Init:   FoliageDrawRadiusMultiplier=1.000
Init:   ShadowTexelsPerPixel=2.000
Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init:   TextureDetail=Level5
Init:   WorldDetail=Level5
Init:   bUseVSync=0
Init:   bUseMSAA=0
Init:   ScreenPercentage=100
Init:   UpscaleScreenPercentage=1
Init:   ResX= 800
Init:   ResY= 600
Init:   Fullscreen=0
Init:   AllowMotionBlur=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log:     version  1.710000
Log:     licensee Unreal Engine 3 Licensee
Log:     project  Unreal Engine 3 Project
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(2 legacy, 0 redundant), 2950 materials
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/UnrealScriptTest.int
Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGame.int
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTWeapon.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTCustomChar.ini
Log: GConfig::LoadFile associated file:  ../UTGame/Config/DM/UTMap.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/DM/UTWeb.ini
Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/OnlineSubsystemGameSpy.int
Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGameContent.int
Init: Version: 3808
Init: Epic Internal: 0
Init: Compiled: Apr 22 2009 04:34:47
Init: Command line:  DM-Deck?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1 -login=xxx -password=xxx -port=7777 -queryport=6500 -multihome=xxx -log=UT3-Server.log -nohomedir -unattended -configsubdir=DM
Init: Base directory: /home/kunde001/server/ut3_3423/Binaries/
Init: Character set: Unicode
Log: Executing Class Engine.ServerCommandlet
Log: Initializing Game Engine...
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: GConfig::Find has loaded file:  ../UTGame/Config/DM/UTUIDataStore_Registry_0.ini
Log: GConfig::Find has loaded file:  ../UTGame/Config/DM/UTWebAdmin.ini
Log: GConfig::Find has loaded file:  ../UTGame/Config/DM/ut3-server.ini
Log: GConfig::Find has loaded file:  ../UTGame/Config/DM/DLC_MapInfo.ini
Log: GConfig::Find has loaded file:  ../UTGame/Config/DM/TitanPack.ini
Log: Performing DNS lookup for stun.xten.com
Log: Browse: DM-Deck?Name=Player?team=255?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1
Log: Award progress has now been fully reenabled!
Log: LoadMap: DM-Deck?Name=Player?team=255?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1
Log: Game class is 'UTDeathmatch'
Init: Sockets: Socket queue 262144 / 262144
Log: NetMode is now 1
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World DM-Deck.TheWorld up for play (30) at 2017.05.30-18.58.21
ScriptLog: Cut down URL ?Name=Player?team=255?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1
ScriptLog: Failed to register game with online service
ScriptLog: Current map is not the maplist's active map, updating maplist
UTVoting: Map voting is enabled
Log: BindPort: bind failed
ScriptLog: Unable to bind webserver to a port
ScriptLog: Destroying WebServer
Log: Bringing up level for play took: 0.344941
Log: ########### Finished loading level: 1.240640 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
Log: FSTUNClient resolved stun.xten.com (216.93.246.18)
Log: FSTUNClient starting test 1...
Log: FSTUNClient test complete, NAT is open.
ScriptLog: Attempting to re-register the game with the online service
//Edit Donzi
Bitte CODE-TAGS benutzen
  Mit Zitat antworten