Thema: Design UT (4)
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Alt 22.02.2017, 16:56   #65
Donzi.UTzone
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Registriert seit: 13.11.2009
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Standard

ENDLICH!

Movement geändert!
BLOCKER *kreisch* gibts auch keine mehr!!

Und und und.
Sollte es doch so langsam in die richtige Richtung gehen?!



English:
+/- Klappen

https://www.epicgames.com/unrealtour...es-february-22
Zitat:
The new Unreal Tournament update, released today, features many improvements to the new Flag Run game mode. We’ve also made significant changes to player movement and weapons, including updates to the Lightning Rifle, Rocket Launcher, and other weapons. We’ve also been working on refining the match start process, including adding an improved interactive scoreboard that appears when you first enter the game, or during gameplay when you tap the escape key. Check out the new update video for more details on gameplay changes.

Unreal Tournament now uses your Epic username for in game identification. We have implemented a clan tag system that will allow you to add your clan tag or other personalization before your username. Your name will then appear with your clan tag in brackets followed by your username.


We’d love to get feedback on our new Flag Run game mode, which combines elements of the classic Capture the Flag and Assault game modes in an intense new round-based mode. It is still a work in progress and all of the playable levels are currently low poly shells. We are excited about its potential and ready to hear your comments and suggestions. Flag Run is available as a Quickmatch option, on hubs, or even offline against bots.

We’ve also added a training video and tutorial to help get you up to speed quickly. You can give us feedback on the forums, in the Unreal Tournament subreddit, Discord or in the comments below. We’d love to hear from you. You can leave your comment below or on Facebook, Reddit, @UTGame on twitter, in the YouTube comments or come and chat with us on our Discord channel.


To improve the smoothness of movement in team games where you are often in close proximity to teammates, players no longer collide with teammates unless both are trying to stop in the same location. We’ve also removed the “sprint” mechanic in this build.

This update includes a number of weapon functionality improvements and balance tweaks. The Lightning Rifle prototype has continued to undergo functionality and balance iteration, and has now replaced the sniper rifle on our Flag Run maps. The Rocket Launcher alternate fire mode now fires multiple rockets in a spread pattern, and rocket seeking is now both easier to engage, and easier for an alert target to avoid. The Link Gun, Grenade Launcher, Sniper Rifle, Flak Cannon, and Enforcer have also seen functionality and balance changes, detailed in the full change list. We’ve also added a ring effect to the shock ball to make it easier to track and place, so you can nail those combos at just the right spot.


This update includes a number of Instagib mode improvements requested by the Instagib community. There have also been a lot of AI improvements, changes and improvements to other weapons, and many other updates and bug fixes. You can check HERE for a detailed change list.
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