Code:
Log: Log file open,
Init: Version: 3808
Init: Epic Internal: 0
Init: Compiled: Apr 22 2009 04:27:51
Init: Command line: server WAR-Torlan?GameMode=2?Game=UTGameContent.UTOnslaughtGame_Content?MinNetPlayers=0?MaxPlayers=10?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bIsDedicated=True?PureServer=1?ForceRespawn=0?GoalScore=0?TimeLimit=20?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?AdminPassword=xxxX -login=xxxxxX -password=xxxxxX -port=7777 -queryport=6500 -multihome=77.xxX.158.121 -log=ut3.log -unattended
Init: Base directory: /usr/local/games/ut3-dedicated/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTMapLists.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTVote.ini
Init: File handle limit is soft=(1024), hard=(1024).
Init: Computer: unknown
Init: User: spawn
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=false
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=false
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=800
Init: ResY=600
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Level5
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 800
Init: ResY= 600
Init: Fullscreen=0
Init: AllowMotionBlur=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(2 legacy, 0 redundant), 2950 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization/int/UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/UTGame.int
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTCustomChar.ini
Log: GConfig::LoadFile associated file: ../UTGame/Config/UTMap.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTWeb.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization/int/OnlineSubsystemGameSpy.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/UTGameContent.int
Init: Version: 3808
Init: Epic Internal: 0
Init: Compiled: Apr 22 2009 04:34:47
Init: Command line: WAR-Torlan?GameMode=2?Game=UTGameContent.UTOnslaughtGame_Content?MinNetPlayers=0?MaxPlayers=10?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bIsDedicated=True?PureServer=1?ForceRespawn=0?GoalScore=0?TimeLimit=20?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?AdminPassword=xxxxxx -login=xxxxxx -password=xxxxxxxx -port=7777 -queryport=6500 -multihome=77.xxx.158.121 -log=ut3.log -unattended
Init: Base directory: /usr/local/games/ut3-dedicated/Binaries/
Init: Character set: Unicode
Log: Executing Class Engine.ServerCommandlet
Log: Initializing Game Engine...
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: GConfig::Find has loaded file: ../UTGame/Config/UTUIDataStore_Registry_0.ini
Log: GConfig::Find has loaded file: ../UTGame/Config/UTWebAdmin.ini
Log: Performing DNS lookup for stun.1und1.de
Log: Browse: WAR-Torlan?Name=Player?team=255?GameMode=2?Game=UTGameContent.UTOnslaughtGame_Content?MinNetPlayers=0?MaxPlayers=10?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bIsDedicated=True?PureServer=1?ForceRespawn=0?GoalScore=0?TimeLimit=20?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?AdminPassword=xxxxx
Log: Award progress has now been fully reenabled!
Log: LoadMap: WAR-Torlan?Name=Player?team=255?GameMode=2?Game=UTGameContent.UTOnslaughtGame_Content?MinNetPlayers=0?MaxPlayers=10?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bIsDedicated=True?PureServer=1?ForceRespawn=0?GoalScore=0?TimeLimit=20?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?AdminPassword=xxxxx
Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/WAR-Torlan.int
Log: Game class is 'UTOnslaughtGame_Content'
Init: Sockets: Socket queue 262142 / 262142
Log: Failed to listen: Sockets: binding to port 7777 failed (99)
Error: Error initializing network layer.
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_0): 22.753000 ms
Log: Novodex Terrain Creation (Terrain_3): 9.677000 ms
Log: Bringing World WAR-Torlan.TheWorld up for play (0) at 2011.02.23-10.54.59
ScriptLog: MinNetPlayers: 0
ScriptLog: Current map is not the maplist's active map, updating maplist
ScriptLog: Destroying WebServer
ScriptLog: Activating link setup Default
Log: Bringing up level for play took: 1.029317
Log: ########### Finished loading level: 4.219005 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
Log: FSTUNClient resolved stun.1und1.de (212.227.67.194)
Log: FSTUNClient starting test 1...
Log: FSTUNClient test complete, NAT is open.
ScriptLog: Nocturne CustomChar - Load Assets: NECM
Log: Begin Async loading packages for Family 'NECM':
Log: - CH_Necris_Male1
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_Necris_Male1_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (NECM) Took: -10.89 secs
ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_0 Nocturne TeamSkin: VBlue
Log: StartCustomCharMerge: 0.143928 ms initializing, 1.115072 ms texture streaming
Error: Can't start an online game that hasn't been created
ScriptLog: START MATCH
ScriptLog: TIMEOUT: Streaming Textures for custom char. UTOnslaughtPRI_0
ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_4 Damian TeamSkin: VBlue
Log: StartCustomCharMerge: 0.150043 ms initializing, 0.995957 ms texture streaming
Log:
Developer Backtrace:
Log: [ 1] ./ut3-bin [0x8db9772]
Log: [ 2] [0xb76fe400]
Log: [ 3] ./ut3-bin [0x8200d52]
Log: [ 4] ./ut3-bin [0x80ad258]
Log: [ 5] ./ut3-bin [0x8d0d837]
Log: [ 6] ./ut3-bin [0x8d0dce4]
Log: [ 7] ./ut3-bin [0x8d17fac]
Log: [ 8] ./ut3-bin [0x8d0a3d4]
Log: [ 9] ./ut3-bin [0x8cfbaba]
Log: [10] ./ut3-bin [0x8d0da03]
Log: [11] ./ut3-bin [0x8d0dd35]
Log: [12] ./ut3-bin [0x8d0a3d4]
Log: [13] ./ut3-bin [0x8cfbaba]
Log: [14] ./ut3-bin [0x8d0d2dd]
Log: [15] ./ut3-bin [0x8576536]
Log: [16] ./ut3-bin [0x8577d05]
Log: [17] ./ut3-bin [0x857715b]
Log: [18] ./ut3-bin [0x857c485]
Log: [19] ./ut3-bin [0x857aaca]
Log: [20] ./ut3-bin [0x850e702]
Log: [21] ./ut3-bin [0x8487460]
Log: [22] ./ut3-bin [0x80532c2]
Log: [23] ./ut3-bin [0x804b945]
Log: [24] /lib/i686/cmov/libc.so.6(__libc_start_main+0xe5) [0xb7567455]
Log: [25] ./ut3-bin [0x804af81]
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed,