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Alt 27.04.2010, 19:05   #6
Dante
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Standard

Fehler besteht immernoch , kanns auch an einem Mod hängen?

Code:
Critical: appError called:
Critical: Assertion failed: OwnerScene [File:.\Src\UnUIObjects.cpp] [Line: 6597]
UTUIComboBox Transient.HostGame_0:pnlSafeRegionLong.pnlTabControl.UITabButton_4.pnlGameSettings.pnlSafeRegion.lstOptions.BotCombatants has no OwnerScene in GetActiveSkin()
Stack: 
Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
Log: === Critical error: ===
Assertion failed: OwnerScene [File:.\Src\UnUIObjects.cpp] [Line: 6597]
UTUIComboBox Transient.HostGame_0:pnlSafeRegionLong.pnlTabControl.UITabButton_4.pnlGameSettings.pnlSafeRegion.lstOptions.BotCombatants has no OwnerScene in GetActiveSkin()
Stack: 

RaiseException() Address = 0x7735fbae (filename not found) [in C:\Windows\system32\kernel32.dll]
CxxThrowException() Address = 0x72748e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4053_none_d08d7da0442a985d\MSVCR80.dll]
Address = 0xbb4f92   (filename not found) [in C:\Spiele\Unreal Tournament3\Binaries\UT3.exe]
Address = 0xe8727a4c (filename not found) 
Address = 0xe8727a4c (filename not found) 

Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioDevice::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 04/27/10 20:00:12
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