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05.03.2015, 12:42 | #1 | |
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Registriert seit: 14.11.2009
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[Open] LinxDedServFix
Zitat:
This should fix, assuming this is a linux server (link is at the end of the thread https://forums.epicgames.com/threads/761329 Geändert von Jefe (05.03.2015 um 12:43 Uhr) |
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05.03.2015, 12:56 | #2 | |
Der oberste Chaf
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incl. u, ucl & txt Zitat:
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05.03.2015, 17:27 | #3 |
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!OOPS!
Dont use it @ DNW Servers. Code:
Executing Class Engine.ServerCommandlet Browse: RecoveryMap?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?SpectatorOnly=0?Game=3spnv3141.TeamArenaMaster??GameStats=true?bAllowBehindView=False?Mutator=Zound55.Zound,UTzoneTAv1.MutUTzoneTA,UTzoneGTFake2.MutUTzoneGTFake2,ServerLogo4a.MutServerLogo,PostalBabes_V2.MutPostalBabes?Translocator=False?BlueTeamSymbol=UTzone_Logos_02.UTzone_Team_Blue_TAM?RedTeamSymbol=UTzone_Logos_02.UTzone_Team_Red_TAM Collecting garbage Purging garbage Garbage: objects: 37858->37854; refs: 401252 Game class is 'TeamArenaMaster' Can't resolve package name Executing UObject::StaticShutdownAfterError Can't resolve package name History: Exiting due to error Exiting. FileManager: Reading 0 GByte 67 MByte 25 KByte 181 Bytes from HD took 0.141573 seconds (0.141573 reading, 0.000000 seeking). FileManager: 0.000000 seconds spent with misc. duties Name subsystem shut down
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09.03.2015, 04:55 | #4 | ||
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Zitat:
Zitat:
Additionally, there's a limit to how much text can be in the map vote config; going over that amount will also cause a crash, and IIRC, it looks similar to that. (There's a way around that, by using Druid Mutator to house your mutator configurations in a separate ini, so that the only mutator on your command line is DM.u. It doesn't seem to be on this site so I'll upload it.) What I would do just to be sure is try booting up a server with just the emitter fix running as a mutator first and as a server actor second. Also confirm that it is correctly listed in the server packages list and uploaded into the system directory. It's a lot easier to tell if you don't have a ton of other mods running at the same time on the command line. If it does boot, try running a map that is known to have the emitter bug, like DM-TheOnion or DM-Waisten (the original versions, not DM-TheOnion-LE or DM-Waisten-Fix.) EDIT: Actually you do have Druid Mutator. Here's a link: http://www.utzone.de/forum/downloads...o=file&id=1017 Geändert von Jefe (09.03.2015 um 05:14 Uhr) |
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09.03.2015, 14:35 | #5 |
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Had cut the "LinxDedServFix" Discussion into another Thread
I must test this later on our servers, because we run 1 Masterserver with Symlinks to others brb
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09.03.2015, 15:36 | #6 |
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Fresh Server installation, naked
All Files are Symlinks, only ini and ucl are real Uploaded ony 2 Files, LinxDedServFix.ucl & LinxDedServFix.u If we add "LinxDedServFix" as an Serveractor, the Server crashes with this: Code:
Demo-182@donzi ~/server/144.76.72.214_7777/ut2004/System $ ./ucc-bin server DM-1on1-Spirit?Game=XGame.xDeathMatch?MaxPlayers=12 -ini=UT2004.ini -log=UT2004.log -multihome=144.76.72.214 -port=7777 -queryport=7787 -WebServerListenPort=7787 -nohomedir Executing Class Engine.ServerCommandlet Browse: DM-1on1-Spirit?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?SpectatorOnly=0?Game=XGame.xDeathMatch?MaxPlayers=12 Collecting garbage Purging garbage Garbage: objects: 36941->36936; refs: 462635 Game class is 'xDeathMatch' Can't resolve package name Executing UObject::StaticShutdownAfterError Can't resolve package name History: Exiting due to error Exiting. FileManager: Reading 0 GByte 42 MByte 663 KByte 398 Bytes from HD took 0.029224 seconds (0.029224 reading, 0.000000 seeking). FileManager: 0.000000 seconds spent with misc. duties Name subsystem shut down Demo-182@donzi ~/server/144.76.72.214_7777/ut2004/System $ Code:
[Engine.GameEngine] CacheSizeMegs=4 UseSound=True VoIPAllowVAD=False UseStaticMeshBatching=True ColorHighDetailMeshes=False ColorSlowCollisionMeshes=False ColorNoCollisionMeshes=False ColorWorldTextures=False ColorPlayerAndWeaponTextures=False ColorInterfaceTextures=False MainMenuClass=GUI2K4.UT2K4MainMenu ConnectingMenuClass=GUI2K4.UT2K4ServerLoading DisconnectMenuClass=GUI2K4.UT2K4DisconnectOptionPage LoadingClass=GUI2K4.UT2K4SP_LadderLoading SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main ServerReadsStdin=False bSlowRefChecking=False DetectedVideoMemory=0 ServerActors=IpDrv.MasterServerUplink ServerActors=UWeb.WebServer ServerActors=ComLine.ComLine ServerActors=LinxDedServFix ServerPackages=Core ServerPackages=Engine ServerPackages=Fire ServerPackages=Editor ServerPackages=IpDrv ServerPackages=UWeb ServerPackages=GamePlay ServerPackages=UnrealGame ServerPackages=XEffects ServerPackages=XPickups ServerPackages=XGame ServerPackages=XWeapons ServerPackages=XInterface ServerPackages=Vehicles ServerPackages=TeamSymbols_UT2003 ServerPackages=TeamSymbols_UT2004 ServerPackages=BonusPack ServerPackages=SkaarjPack_rc ServerPackages=SkaarjPack ServerPackages=UTClassic ServerPackages=UT2k4Assault ServerPackages=Onslaught ServerPackages=GUI2K4 ServerPackages=UT2k4AssaultFull ServerPackages=OnslaughtFull ServerPackages=xVoting BUT, removed as an Actor, add it as a Mutator, it works Code:
Demo-182@donzi ~/server/144.76.72.214_7777/ut2004/System $ ./ucc-bin server DM-1on1-Spirit?Game=XGame.xDeathMatch?Mutator=LinxDedServFix.LinxDedServFixMut?MaxPlayers=12 -ini=UT2004.ini -log=UT2004.log -multihome=144.76.72.214 -port=7777 -queryport=7787 -WebServerListenPort=7787 -nohomedir Executing Class Engine.ServerCommandlet Browse: DM-1on1-Spirit?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?SpectatorOnly=0?Game=XGame.xDeathMatch?Mutator=LinxDedServFix.LinxDedServFixMut?MaxPlayers=12 Collecting garbage Purging garbage Garbage: objects: 36941->36936; refs: 462635 Game class is 'xDeathMatch' Bringing Level DM-1on1-Spirit.myLevel up for play (45) appSeconds: 1.270451... Loading Admins & Groups Kick and Ban Privileges Loaded Maps & Game Privileges Loaded Admins & Groups Management Loaded Extra Privileges Loaded Mutators LinxDedServFix.LinxDedServFixMut GameInfo::InitGame : bEnableStatLogging True MasterServerGameStats initializing UdpServerQuery(crt): Port 7787 successfully bound. Resolving master0.gamespy.com... Defaulting to false Defaulting to false Resolving ut2004master2.epicgames.com... Loading Available Maps Loading Game Types xWebAdmin.UTServerAdmin Initialized on port 7787 MasterServerUplink: Resolved ut2004master2.epicgames.com as 199.255.40.171. Resolved master0.gamespy.com (176.9.123.154) UdpGameSpyUplink: Master Server is master0.gamespy.com:27900 UdpGameSpyUplink: Port 7788 successfully bound. MasterServerUplink: Connection to ut2004master2.epicgames.com established. Approval APPROVED Master server requests heartbeat 0 with code 1808 Master server requests heartbeat 1 with code 1808 Master server requests heartbeat 2 with code 1808 Master server assigned our MatchID: 64691433 ^CCTRL-C has been pressed. appRequestExit(0) Demo-182@donzi ~/server/144.76.72.214_7777/ut2004/System $ So, nothing todo with textlength of vote/comandline or anything else
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09.03.2015, 15:50 | #7 |
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Hmm, in the first code block, I don't see ServerPackages=LinxDedServFix anywhere. It shouldn't need it as a server actor, but it wouldn't hurt to check.
Since it is booting with the mutator option, did you test one of those maps I mentioned to see if the server still crashes after playing them and then voting for a new map? If the server still crashes after those two maps, then it is useless for DNW servers even if it does "work." Geändert von Jefe (09.03.2015 um 15:58 Uhr) |
09.03.2015, 15:57 | #8 |
Der oberste Chaf
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ServerPackages ?????
ServerActor ???? really... my fault that i used it as an actor? //Edit Ill upload the maps, moment
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09.03.2015, 19:15 | #9 |
Der oberste Chaf
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Ok, i think we need no ServerPackages or Serveractor.
ini Klappen Only add it to the VotingConf Klappen I started the server with this: Code:
Demo-182@donzi ~/server/144.76.72.214_7777/ut2004/System $ ./ucc-bin server DM-1on1-Spirit?Game=XGame.xDeathMatch?Mutator=?MaxPlayers=12 -ini=UT2004.ini -log=UT2004.log -multihome=144.76.72.214 -port=7777 -queryport=7787 -WebServerListenPort=7787 -nohomedir Executing Class Engine.ServerCommandlet Browse: DM-1on1-Spirit?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?SpectatorOnly=0?Game=XGame.xDeathMatch?Mutator=?MaxPlayers=12 Collecting garbage Mapswitch to Waisten and after this to Antalus Code:
New Player Donzi.UTzone id=d7047b538f1a93d59cc7eca851fbcd6b START MATCH ProcessServerTravel: DM-Waisten?Game=XGame.xDeathMatch?Mutator=LinxDedServFix.LinxDedServFixMut PreClientTravel Server switch level: DM-Waisten?Game=XGame.xDeathMatch?Mutator=LinxDedServFix.LinxDedServFixMut Browse: DM-Waisten?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?SpectatorOnly=0?Game=XGame.xDeathMatch?Mutator=LinxDedServFix.LinxDedServFixMut?MaxPlayers=12 Socket shut down Collecting garbage Purging garbage (Karma): Level Karma Terminated. Garbage: objects: 48168->40302; refs: 577432 Game class is 'xDeathMatch' Bringing Level DM-Waisten.myLevel up for play (45) appSeconds: 77.818047... center pointLoading Admins & Groups Kick and Ban Privileges Loaded Maps & Game Privileges Loaded Admins & Groups Management Loaded Extra Privileges Loaded Mutators LinxDedServFix.LinxDedServFixMut GameInfo::InitGame : bEnableStatLogging True MasterServerGameStats initializing UdpServerQuery(crt): Port 7787 successfully bound. Resolving master0.gamespy.com... Defaulting to false Defaulting to false Resolving ut2004master2.epicgames.com... Loading Available Maps Loading Game Types xWebAdmin.UTServerAdmin Initialized on port 7787 MasterServerUplink: Resolved ut2004master2.epicgames.com as 199.255.40.171. Resolved master0.gamespy.com (176.9.123.154) UdpGameSpyUplink: Master Server is master0.gamespy.com:27900 UdpGameSpyUplink: Port 7788 successfully bound. MasterServerUplink: Connection to ut2004master2.epicgames.com established. Approval APPROVED Master server requests heartbeat 0 with code 1096 Master server requests heartbeat 1 with code 1096 Master server requests heartbeat 2 with code 1096 Master server assigned our MatchID: 64692004 New Player Donzi.UTzone id=d7047b538f1a93d59cc7eca851fbcd6b START MATCH ProcessServerTravel: DM-Antalus?Game=XGame.xDeathMatch?Mutator=LinxDedServFix.LinxDedServFixMut PreClientTravel Server switch level: DM-Antalus?Game=XGame.xDeathMatch?Mutator=LinxDedServFix.LinxDedServFixMut Browse: DM-Antalus?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?SpectatorOnly=0?Game=XGame.xDeathMatch?Mutator=LinxDedServFix.LinxDedServFixMut?MaxPlayers=12 Socket shut down Collecting garbage Purging garbage (Karma): Level Karma Terminated. Garbage: objects: 47503->39107; refs: 447918 Game class is 'xDeathMatch' Fixing up DM-Antalus Bringing Level DM-Antalus.myLevel up for play (45) appSeconds: 96.286198... Loading Admins & Groups Kick and Ban Privileges Loaded Maps & Game Privileges Loaded Admins & Groups Management Loaded Extra Privileges Loaded Mutators LinxDedServFix.LinxDedServFixMut GameInfo::InitGame : bEnableStatLogging True MasterServerGameStats initializing UdpServerQuery(crt): Port 7787 successfully bound. Resolving master0.gamespy.com... Defaulting to false Defaulting to false Resolving ut2004master2.epicgames.com... Loading Available Maps Loading Game Types xWebAdmin.UTServerAdmin Initialized on port 7787 MasterServerUplink: Resolved ut2004master2.epicgames.com as 199.255.40.171. Resolved master0.gamespy.com (176.9.123.154) UdpGameSpyUplink: Master Server is master0.gamespy.com:27900 UdpGameSpyUplink: Port 7788 successfully bound. MasterServerUplink: Connection to ut2004master2.epicgames.com established. Approval APPROVED Master server requests heartbeat 0 with code 1092 Master server requests heartbeat 1 with code 1092 Master server requests heartbeat 2 with code 1092 New Player Donzi.UTzone id=d7047b538f1a93d59cc7eca851fbcd6b Master server assigned our MatchID: 64692007
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09.03.2015, 22:45 | #10 |
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It does work as a server actor on my server, no idea why not here.
Looks like it's working properly. Normally Waisten will cause the server to crash after it has been played, so it would have rebooted to DM-1on1-Spirit. One last thing to check would be if Waisten does indeed force a crash on your server without the emitter fix mutator. Geändert von Jefe (09.03.2015 um 23:45 Uhr) |
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