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Alt 12.11.2016, 10:15   #1
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Standard Neuer Download: Absolute Elimination

Absolute Elimination

Beschreibung:
+/- Klappen
Zitat:
Thread @ Epic-Forum:
https://www.epicgames.com/unrealtour...read.php?24576

Version: Updated 11/11/2016
MD5 checksum: c04a3759858aaf8d86774dd0c5433cd0)



What is Absolute Elimination?

Absolute Elimination, Elimination, or elim for short, is a round-based team oriented survival game mode. For people familiar with the Team Arena Master(TAM) mod from ut2k4, elim is mostly a "clone" of that gametype, for the new UT.

Essentially, there are two teams, and everybody on either team has one life per round. After you die, you spectate your team till the next round begins. You start near the rest of your team with 100 health and 100 armor, while the enemy team generally starts on the opposite side of the map, and everyone spawns with a full assortment of weapons with full ammo. Pickups are removed from the map. The team with players still alive, at the end of a round, wins the round and gains one point. By default, the first team to 10 points wins the map.



Elimination Optional Features(elim config mutator may be currently bugged and non-functional...)
  • Customizable health, armor, weapons and ammo counts, round time
  • HP Balancing based on which team has more players
  • Selectively enable pickups on the map


Any of these features may be activated via the optional Absolute Elimination Config mutator that is pakked in with the game mode, though not running by default. To use, in the create a game screen, add the mutator, and change the settings via the mutator's config menu before starting the game. Note: This mutator is just a placeholder for a game options menu, and does nothing in other game modes other than Elimination, it simply stores settings for Elimination to read upon map load.

All of these same settings are also available(primarily for hub administrators for adding a rules.ini preset)as url parameters(less ugly than trying to add the mutator and it's url parameters to the url). A full list of the currently undocumented(though direct match of the features in the mutator config menu) parameters available shall be likely posted soon.

Non-default parameters chosen will appear on the right side of the scoreboard screen while playing, so that the players are made aware of non-standard settings running, so as to avoid confusion.

Mutators such as No Self-Damage or Absolute Hitsounds features are not built into Elimination, due to wanting to keep the game mode as modular as possible. These can be enabled via separate mutators. Elimination should be fully compatible with most mutators, including the Weapon Replacement mutator. Compatibility issues may occur with any mutators that affect or do something related to respawning of players, other than changing the default startup inventory.

Any mutators that replace the pawn class or playercontroller class will not work(most mutators do not do this).


Note to Hub Admins
Please do not use the URL on this forum post directly as your server redirect as the pak itself may be updated from time to time, at this same URL, with the same name, which might cause mismatch issues if your hub still has the old pak, or old redirect md5.

The filename is forever frozen at Elimination_113, despite the different versions with every update, due to a compatibility (and autoupdate) issue for users if the name is changed.

To start a game: If on a hub, and a preset is available for elimination, use the preset if you wish, otherwise you can go to the create game menu (either on hub or offline), and select Absolute Elimination in the game mode dropdown box(where it lists Deathmatch, etc). The Absolute Elimination Config mutator is not required, but can be additionally used to customize the gametype to a non-default experience.


Known long-standing bugs

- If you join a game late, after it has started, spectating during the first round may look buggy and terrible, due to an engine replication bug. It should fix when the next round starts. This can also occur if you are alt-tabbed or in menus during the time players are respawned at the start of a round.
- Bots also have somewhat broken AI currently.
- Full Spectators (joined game as spectator rather than player) may be more likely to have some undiscovered bugs.



Thank you..

To everyone who helped on the project and discussed improvements and reported bugs to us, and to all the players who play Elimination. The popularity of the mod continues to surprise me, and I hope the mod lives up to players expectations and provides a polished, fun and competitive experience.

And thanks to Epic, for keeping UT alive by releasing and continually improving this current pre-alpha version of UT!



Changes in v1.402
  • Repackaged for new UT build
  • The new UT build thankfully seems to have fixed the long screen freeze that occured after first loading a map in the last UT build/Elim pak
  • This Elim pak is also a minor tweaks and bug fix build:
  • You can now only collect up to 2 charges of boots maximum at any time from the on death pickups(still just 1 charge per pickup)
  • On death pickups now grant 20 health instead of 25
  • Added grenade launcher to starting weapons, without replacing the bio rifle. You can switch between the two by hitting the bio rifle keybind twice. If the bio rifle keybind is not working, make sure to go into keybinds menu, then unbind bio rifle, and rebind it again. This fixes a UT bug with keybinding grenade launcher.
  • Fixed an issue with kill icon messages now appearing in the top left of screen overlapping the Elim nameplates UI elements
  • Saved DPR system reworked to, at the end of a map, average together your DPR on the current map at 66% strength with 33% of your saved DPR
  • This is about halfway between the system used last pak(100% of last map DPR), and the one used in prior paks(25% of last map DPR)
  • The DPR value is still what is solely used for the auto team shuffling mechanic, and the goal of this change is to make shuffling hopefully more accurate and less volatile, while not as slow to adapt as it was 2 paks ago
  • The spare player on a team with more players is weighted less than normal now in terms of the shuffling, in anticipation of further players joining the game(last pak they were weighted more than normal)
  • The per hub Elim Elo system has been reworked significantly, to no long attempt to use damage done that round in part of the calculation, and just use team win loss or tie
  • Elim Elo calculation is still considering each round a seperate "game" as far as the Elo algorithm is concerned, as rounds are entirely independant of one another gameplay wise
  • The maximum shift per map of Elim Elo has been greatly reduced
  • The mechanism with which the "enemy" player's Elo is determined changed from 5x 1v1 matches vs each opponent on the enemy team, to 1 1v1 match vs an "average enemy" Elo from averaging the other team's Elo values
  • The goal of these Elim Elo changes is to fix the extreme volatility and flawed metrics used in the previous pak, that did not accurately represent player skill, and never leveled out due to the huge seemingly random swings that were caused from the previous algorithm chosen
  • Keep in mind Elim Elo is still a seperate rating from the UT Rank Badges, and shows up as a number under the player name on scoreboard, with Saved DPR in parenthesis next to it
  • Elim Elo Values should be automatically reset to 1400 starting value for the new pak, to avoid innacurate values from previous Elim pak carrying over
  • Rounds won, rounds lost, and last known ping values added to the hub's per player game.ini elim stats, for developer use in evaluating the performance of the Elim Elo system, these values are not currently used anywhere

    Known bugs in v1.402:
  • You still can no longer switch weapons before the weapons are unlocked, this is not intentional and came along with a change to "disable weapon firing" functionality, in the UT build before this one.
  • The free camera that you start with when joining a map that hasn't started yet is still sometimes stuck or inside geometry/under the map etc
  • Elim config menu mutator may still have some custom elim settings non functional currently
  • Some issues with the Server Name appearing on scoreboard being incorrect have been reported
ForenBot ist offline   Mit Zitat antworten
Alt 24.02.2017, 16:25   #2
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Absolute Elimination has been updated!
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Alt 24.02.2017, 18:19   #3
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Absolute Elimination has been updated!
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Alt 25.02.2017, 12:12   #4
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Absolute Elimination has been updated!
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Alt 28.02.2017, 01:26   #5
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Absolute Elimination has been updated!
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Alt 22.04.2017, 01:34   #6
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Absolute Elimination has been updated!
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Alt 01.07.2017, 09:22   #7
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Absolute Elimination has been updated!
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