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Alt 04.03.2016, 18:37   #61
Razorkill.UTzone
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Zitat:
Hello everyone !

Let's do this Europe Newblood workshop this saturday !!

What is a newblood workshop?

We will try to teach new players that will come to the event how to play, mainly how to PUG (7v7 with coms), but if some aren't interested, just want to learn routes, how to fight and so on, there is no problem, just come and see ! There will be teachers for each role.

There is no level requirement, just install mumble and join us on the newblood channel at 8:30CET (mumble adress in the sidebar or adress: mumble.shazbot.eu / port: 30033). Having a microphone is strongly recommended.

How it will be organized?

Streams during the afternoon with people that will explain their loadouts, their routes, time calling etc. They will start start at 3PM to 7PM. There will be giveaways in the chat during this time. (Right now, it's Nordsmark and Zuplexx that will do that part, still looking for a 3rd!) It will happen on the official tribes twitch channel

At 8:30PM CET: Teachers will meet the newbloods in the mumble channel of what they teach (capper, Hof, O/D...): If you are new, just connect to the mumble and look for a channel called newblood workshop, we'll help you from there.

At 10PM We will do a 7v7 with the newbloods that came to the workshop. Casted if possible !

If you are new and scared to participate because of your accent, your bad english, or your level at tribes: no one will make fun of you. We just dont care, we want people to have fun and to come back to play with us if they enjoyed it.

If you want to ask any questions, or would like to add anything, please do here ! Also, if you plan to come, just post here!

(We still need one streamer, people for PUGS during the event, and some teachers. If you could advertise in game that would be awesome. People to cast the game after the event would be nice.)
https://www.reddit.com/r/Tribes/comm...workshop_0503/
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Es sind die schmutzigen Jungs,die Herzen brechen....Mit freundlichen Grüßen,DAS HANDWERK
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Alt 01.04.2016, 21:10   #62
Razorkill.UTzone
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Neuer Patch 1.3 is raus. Man hat mal wieder die Waffen balanced....ahhhja.

Ich seh das anders. Wieder einmal,wirden die Klassen und Waffen die ich spiele herabgestuft. Der Fetty,der eh schon OP war ist noch stärker geworden. Ich hab langsam echt keine Lust mehr. Da sind einige,die zu blöde sind Flugzeug zu fliegen und die weinen solange,bis das Ding von allem möglichen in 2 Sekunden zerstört werden kann. Die fetteste Spieler hat doppelt soviel HP wie ein Flieger?!?!?! Wie krank ist das denn?

Zitat:
Gameplay

Hellfire is now available to play for CTF and Blitz and has been added to all appropriate server map rotations.
Votekick percentage increased to 45%, up from 35%
Changed votekick message to include player who initiated the votekick.
"Vote by [votekick_starter]: kick [kickable_player]?"
Ammo pickups now yield the same 400 hp heal on all armor types when
Light - Heals for 400 HP, up from 300.
Medium - Heals for 400 hp, down from 462.
Heavy - Heals for 400 hp, down from 520.
picked up.
Blueshift has been removed from map rotations by community request. This map will still be available to play on custom servers.

Equipment Changes

Automatic Weapons
All rapid fire weapons have had RNG based spread completed removed in favor for precise shots based on player skill only.
The following weapons have had their damage falloff values adjusted to 80% damage at range. This is to normalize the falloff between other similar weapons.
Falcon
NJ4
X1 LMG

Saber Launcher
May now fire without locking a target. This will result a dumbfire missile with no tracking ability, similar to the old Titan Launcher.
Tracking Missile
Target vehicle is locked with the same previous method and timing
Damage increased to 1350, up from 1200
Impulsed increased to 85000, up from 80000
Range increased to 360, up from 220

Dumbfire Missile
Impulsed increased to 85000, up from 80000
Range increased to 360, up from 220
Damage set to 370
Direct impact damage multiplier set to 2.0
Impulse set to 85000
Range set to 300
Speed set to 3000
Inheritance set to 50%
Size set to 15

Mortar Launcher
Mortar direct impact timer increased to 0.75 seconds, up from 0.5 seconds.
When hitting a vehicle the shorter timer is now used.
Damage lowered to 1300, down from 1400.
Direct hit bonus increased to 1.154, up from 1.0. Now deals 1500 damage on direct impact.
Minimum damage decreased to 600 damage at max range.

Thrown Disks
Decreased damage to 350, down from 600.
Increased direct hit multiplier to 2.0, up from 1.5. Now deals 700 damage on direct impact.
Heavy weapons impulse reduction
The following weapons have had their impulse values reduced to 85,000 down from 90,000.
Heavy Spinfusor
Heavy Bolt Launcher
Heavy Blinksfusor

Plasma Gun
Fire interval reduced to 0.5, down from 0.6
Damage reduced to 270, down from 280.
NJ5 returns to Medium armor.
Fire interval set to 0.2
Damage set to 150
Falls off to 80% damage at at max range of 6000.

Impact Nitron
Increased radius to 400, up from 350.

Shocklance
Damage increased to 600, up from 500.
No longer drains energy for up to 250 bonus damage.
Damage dealt from behind remains at 2x.
Removed impulse given to hit target.
Fixed a long standing issue where beams from sniper rifles would not connect with a target when successfully hit at long distances.
Fixed an issue preventing players from equipping a repair tool at a repair station when they have the ELF gun equipped.
Fixed an issue where the Flak Cannon / EFG would not reload at various stages in its clip.
Fixed an issue where the Flak Cannon / EFG would award multiple kills on a single target.

Vehicles

Vehicle ejection speeds have been increased.
Light ejects at 50% vehicle speed, up from 40%
Medium ejects at 40% vehicle speed, up from 35%

GravCycle
Health reduced to 1400, down from 2200.

Shrike
Health reduced to 1400, down from 2800
Energy regeneration per second reduced to 10, down from 20
Reduced impulse from weapon to 2500, down from 10,000
Explosion radius reduced to 200, down from 250
Fixed an issue where many projectiles were being killed on direct impact with a vehicle and not dealing damage to them, especially while stationary.

Misc.

Additional network optimizations to improve performance.
Tweaked load balancing logic to try and keep players on the same physical server between map transitions.
Lowered minimum mip settings to allow players to adjust their INI settings for extremely low texture resolutions.
Fixed an issue where the weapon HUD would turn back on after match completed even though it had been disabled.
Fixed an issue where the laser targeter target location wasn’t being properly set while in 3rd person camera mode.
Fixed an issue where empty perks were being shown in the spectator hud.
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Es sind die schmutzigen Jungs,die Herzen brechen....Mit freundlichen Grüßen,DAS HANDWERK
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Alt 11.04.2016, 09:19   #63
Donzi.UTzone
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Alt 11.04.2016, 19:24   #64
Razorkill.UTzone
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Ist ja schön,dass sie nach drei jahren erkannt haben,dass sie uns ein halb fertiges Spiel hinterlassen haben. Ist ja nicht so,dass man es ihnen seit 2 Jahren erzählt.

Der gleiche Fehler,wie bei Epic und UT3. Hier habt ihr ein Spiel (Alpha) , macht was draus. Nur mit dem Unterschied,dass man aus TA nichts machen kann,weil es an allen Werkzeugen dafür fehlt.

Ferner wurde es in den letzten Patches zum teil ziemlich verschlimmbessert. Auch das ist kein Geheimnis.
Shrike (Flugzeug) wurde so lange herabgestuft,dass momentan nur noch ein guter Pilot etwas länger überlebt. Anfänger überleben kaum 30 Sekunden,es sei denn,sie fliegen dort,wo nichts los ist. Dann gibts aber auch keine Punkte

EDIT:/ Server DOWN. Neues Update wird eingespielt
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Es sind die schmutzigen Jungs,die Herzen brechen....Mit freundlichen Grüßen,DAS HANDWERK
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