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Alt 03.05.2010, 19:02   #21
andy600
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Registriert seit: 30.03.2010
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Habe den Aktuelllen Patch und das Titanpack drauf, dann noch die Nvidia Phsyx-UT3-Mod-Pack und Battle-RPG 10.2 für UT3.

Eigendlich ist es ja kein grosses problem, aber ich möchte schon gerne wissen warum das so ist.

MFG:

Hier der Launch

Hat das was wie unten beschrieben mit den Binaries zu tun???
Der Binaries Ordner bei mir ist leer.

Code:
Log: Log file open, 05/03/10 09:35:12
Init: Version: 3809
Init: Epic Internal: 0
Init: Compiled: Mar 26 2009 00:58:21
Init: Command line: 
Init: Base directory: D:\Unreal3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTMapLists.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTVote.ini
Log: Deleting old log file Launch-backup-2010.05.03-09.35.12.log
Init: Computer: ANDYPC
Init: User: andy
Init: CPU Page size=4096, Processors=4
Init: High frequency timer resolution =2.441396 MHz
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am andy-PC (192.168.178.22:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: GConfig::Find has loaded file:  ..\Engine\Localization\INT\Core.INT
Init: Startup System Settings:
Init: System Settings:
Init: 	StaticDecals=true
Init: 	DynamicDecals=true
Init: 	DynamicLights=true
Init: 	DynamicShadows=true
Init: 	LightEnvironmentShadows=false
Init: 	CompositeDynamicLights=false
Init: 	DirectionalLightmaps=true
Init: 	MotionBlur=false
Init: 	DepthOfField=false
Init: 	Bloom=false
Init: 	QualityBloom=false
Init: 	Distortion=true
Init: 	DropParticleDistortion=false
Init: 	SpeedTreeLeaves=true
Init: 	SpeedTreeFronds=true
Init: 	OnlyStreamInTextures=false
Init: 	LensFlares=true
Init: 	FogVolumes=true
Init: 	FloatingPointRenderTargets=true
Init: 	Trilinear=false
Init: 	OneFrameThreadLag=true
Init: 	UseVsync=false
Init: 	UpscaleScreenPercentage=true
Init: 	Fullscreen=true
Init: 	AllowD3D10=true
Init: 	EnableHighPolyChars=false
Init: 	SkeletalMeshLODBias=0
Init: 	ParticleLODBias=0
Init: 	DetailMode=2
Init: 	ShadowFilterQualityBias=0
Init: 	MaxAnisotropy=4
Init: 	MaxMultisamples=1
Init: 	MinShadowResolution=32
Init: 	MaxShadowResolution=512
Init: 	ResX=1440
Init: 	ResY=900
Init: 	ScreenPercentage=100.000
Init: 	SceneCaptureStreamingMultiplier=1.000
Init: 	FoliageDrawRadiusMultiplier=1.000
Init: 	ShadowTexelsPerPixel=2.000
Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: 	TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: 	TextureDetail=Level4
Init: 	WorldDetail=Custom
Init: 	bUseVSync=0
Init: 	bUseMSAA=0
Init: 	ScreenPercentage=100
Init: 	UpscaleScreenPercentage=1
Init: 	ResX=1440
Init: 	ResY= 900
Init: 	Fullscreen=1
Init: 	AllowMotionBlur=0
Init: OS stats:
Init: 	Windows Vista 
Init: 	RemoteDesktop=0
Init: Memory stats:
Init: 	Physical: 4095MB
Init: 	Virtual: 4095MB
Init: 	PageFile: 4095MB
Init: CPU stats:
Init: 	MeasuredPerformanceTime: 346.629 (stored result)
Init: 	Hyperthreaded: 1
Init: 	NumProcessorsPerCPU: 1
Init: 	NumLogicalProcessors: 4
Init: 	NumPhysicalProcessors: 4
Init: 	MaxSpeed: 2500
Init: 	CurrentSpeed: 2500
Init: 	CoresPerProcessor: 4
Init: 	IsOnBattery: 0
Init: 	BatteryLevel: -1
Init: 	Manufacturer: Intel
Init: 	CPUName: INTEL Pentium-III
Init: 	L1CacheSize: 32
Init: 	L2CacheSize: -1
Init: 	Architecture: x86
Init: GPU stats:
Init: 	VendorID: 000010DE
Init: 	DeviceID: 00000646
Init: 	DriverVersion: 8.17.11.9745
Init: 	DeviceName: NVIDIA GeForce GT 120
Init: 	DriverName: nvd3dum.dll
Init: 	PixelShaderVersion: 3
Init: 	VertexShaderVersion: 3
Init: 	VRAMQuantity: 1024
Init: 	DedicatedVRAM: 1005
Init: 	AdapterCount: 1
Init: 	SupportsHardwareTnL: 1
Init: 	GPU DeviceID not found in ini.
Init: Machine  detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log:     version  1.710000
Log:     licensee Unreal Engine 3 Licensee
Log:     project  Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file:  ..\Engine\Localization\DEU\Engine.DEU
Log: GConfig::Find has loaded file:  ..\Engine\Localization\INT\Engine.INT
Error: Error, ImportText (SoundGroups): Missing value for property 'Propertie'
Error: Error, ImportText (SoundGroups): Missing value for property 'Propert'
Error: Error, ImportText (SoundGroups): Missing value for property 'Properti'
Error: Error, ImportText (SoundGroups): Missing value for property 'Propert'
Error: Error, ImportText (SoundGroups): Missing value for property 'Propert'
Error: Error, ImportText (SoundGroups): Missing value for property 'P'
Error: Error, ImportText (SoundGroups): Property import failed for ChildGroupNames in: (GroupName=Dialog,Properties =(Volume=0.5),ChildGroupNames=(StoryDial og,CinematicDialog,Taunts,Briefing))
Error: Error, ImportText (SoundGroups): Missing value for property 'ChildGroupNam'
Error: Error, ImportText (SoundGroups): Missing value for property 'Prop'
Error: Error, ImportText (SoundGroups): Missing value for property 'Proper'
Error: Error, ImportText (Properties): Missing value for property 'V'
Error: Error, ImportText (SoundGroups): Property import failed for Properties in: (GroupName=SFX,Properties=(V olume=1,bNoReverb=TRUE),ChildGroupNames= (Character,Item,Stinger,Vehicle,Weapon))
Error: Error, ImportText (SoundGroups): Missing value for property 'Propertie'
Error: Error, ImportText (SoundGroups): Missing value for property 'Prope'
Error: Error, ImportText (Properties): Missing value for property 'Vo'
Error: Error, ImportText (SoundGroups): Property import failed for Properties in: (GroupName=UI,Properties=(Vo lume=1,bNoReverb=TRUE,bIsUISound=TRUE))
Error: Error, ImportText (SoundGroups): Missing value for property 'Propertie'
Error: Error, ImportText (SoundGroups): Missing value for property 'Propert'
Error: Error, ImportText (GroupEffect): Missing value for property 'GroupNa'
Error: Error, ImportText (SoundGroupEffects): Property import failed for GroupEffect in: (GroupEffect=((GroupNa me=Weapon,PitchAdjuster=0.4),(GroupName= Ambient,PitchAdjuster=0.4),(GroupName=Ch aracter,PitchAdjuster=0.4),(GroupName=It em,PitchAdjuster=0.4),(GroupName=Vehicle ,PitchAdjuster=0.4)))
Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 6363 shaders(0 legacy, 0 redundant), 758 materials
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(0 legacy, 1251 redundant), 2950 materials
Log: GConfig::Find has loaded file:  ..\Engine\Localization\INT\UnrealScriptTest.INT
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\DEU\UTGame.DEU
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\INT\UTGame.INT
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeb.ini
Log: GConfig::Find has loaded file:  ..\Engine\Localization\DEU\OnlineSubsystemGameSpy.DEU
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\DEU\UTGameContent.DEU
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\INT\UTGameContent.INT
Log: 100042 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file:  ..\Engine\Localization\INT\Editor.INT
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\INT\UTEditor.INT
Init: UEngine initialized
Log: Looking for DLC...
Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
Log: GConfig::Find has loaded file:  ..\UTGame\Config\CTF-Desolate2.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\CTF-Desolate2.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\CTF-Lighthouse_PhysX.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\CTF-Lighthouse_PhysX.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\CTF-Tornado_PhysX.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\CTF-Tornado_PhysX.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Deck-FPS.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-Deck-FPS.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Gravitation.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-Gravitation.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-HeatRay_PhysX.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-HeatRay_PhysX.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Sentinel-FPS.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-Sentinel-FPS.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-SniperRoom.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-SniperRoom.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-TrainingDay][.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-TrainingDay][.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\VCTF-42_Turgor.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-42_Turgor.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\VCTF-Avalanche-v201.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-Avalanche-v201.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\VCTF-Backyard_BBQ.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-Backyard_BBQ.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\VCTF-BattleLine.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-BattleLine.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\VCTF-CanalWarfareLE.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-CanalWarfareLE.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\VCTF-CorruptionAE.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-CorruptionAE.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\VCTF-Doom_Soldier.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-Doom_Soldier.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\VCTF-Industria.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-Industria.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\VCTF-RMS-SuspenseDarkness.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-RMS-SuspenseDarkness.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\VCTF-Sundog.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-Sundog.ini' into the config cache
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened    : Generic Software
Init: AL_VENDOR      : Creative Labs Inc.
Init: AL_RENDERER    : Software
Init: AL_VERSION     : 1.1
Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: XRAM           : NO
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GConfig::Find has loaded file:  ..\Engine\Localization\INT\Launch.INT
Log: Performing DNS lookup for stunserver.org
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTAdvancedScoreboardV06.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTBattleMOD.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTBattlePersistentPlayerBuildDatabase.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTBattlePersistentPlayerDatabase.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTBattleRPG.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTComp.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTEditorKeyBindings.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTMutator_FreeFOV.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTTalkingIcon.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTUT3Fixer.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTutcomp3v4b1.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTutcomp3v4b2.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\DLC_MapInfo.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\TitanPack.ini
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: Browse: UTFrontEnd?Name=andy600?team=255
Log: Award progress has now been fully reenabled!
Log: LoadMap: UTFrontEnd?Name=andy600?team=255
Log: Virtual  memory allocation size: 238.93 MByte (250540032 Bytes)
Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_1): 0.227738 ms
Log: Novodex Terrain Creation (Terrain_0): 0.222825 ms
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
PerfWarning: InstanceGeom: 2.913922 ms - 427 Convex, Terrain 0.445239 ms, PerTriSM 0.000000 ms, InitArticulated 0.122059 ms, BodyInst Alloc 3.731877 ms, InitBody 22.455584 ms
PerfWarning: NxActor Creation: 10.767177 ms
Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2010.05.03-09.35.22
Log: Bringing up level for play took: 0.041998
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Log: UTEntryPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
Log: ########### Finished loading level: 2.256878 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...Copyright_PC ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [Copyright_PC]
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Next movie? 1 / 7
Log: Playing movie [EpicLogo]
Log: Next movie? 2 / 7
Log: Playing movie [MidwayLogo]
Log: Next movie? 3 / 7
Log: Playing movie [UE3_logo]
Log: Next movie? 4 / 7
Log: Playing movie [Nvidia_PC]
Log: Next movie? 5 / 7
Log: Playing movie [Intel_Duo_Logo]
Log: Next movie? 6 / 7
Log: >>>>>>>>>>>>>> Initial startup: 19.68s <<<<<<<<<<<<<<<
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\DEU\UTGameUI.DEU
ScriptLog: Setting image img_Necris01 to visible
Log: Ambient1 | Ambient1
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Log: FSTUNClient resolved stunserver.org (132.177.123.13)
Log: FSTUNClient starting test 1...
Log: FSTUNClient starting test 2...
Log: Performing DNS lookup for stun.xten.com
Log: FSTUNClient resolved stun.xten.com (75.101.138.128)
Log: FSTUNClient starting test 1...
Log: FSTUNClient starting test 2...
Log: FSTUNClient test timeout, NAT is strict.
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'andy600' bLocalOnly: False
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'andy600' bLocalOnly: False
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: Setting image img_Necris01 to visible
ScriptLog: Setting image img_Necris01 to visible
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: Setting image img_Necris01 to visible
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'andy600' bLocalOnly: True
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: Setting image img_Necris01 to visible
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTDeathmatch
Log: Failed to parse modifier data store reference - Source '<Strings:PhysX.PhysXMapInfo.HeatrayPhysXName>' DataStoreTag 'Strings' DataStoreValue 'PhysX.PhysXMapInfo.HeatrayPhysXName'
Log: Failed to parse modifier data store reference - Source '<Strings:PhysX.PhysXMapInfo.HeatrayPhysXName>' DataStoreTag 'Strings' DataStoreValue 'PhysX.PhysXMapInfo.HeatrayPhysXName'
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTTeamGame
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGameContent.UTCTFGame_Content
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGameContent.UTVehicleCTFGame_Content
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGameContent.UTVehicleCTFGame_Content
ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion=0?ServerIP=
ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?EngineVersion=0?MinNetVersion=0?ServerIP=
ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?MinNetVersion=0?ServerIP=
ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?ServerIP=
ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=
ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer.
ScriptLog: UTUIFrontEnd: Starting Game...open vCTF-Suspense?game=UTGameContent.UTVehicleCTFGame_Content?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?GameMode=3?Difficulty=1?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?GoalScore=3?TimeLimit=60?ServerDescription=?NumPlay=1?mutator=BattleRPG.BattleRPG?name=andy600?alias=andy600
Log: Browse: vCTF-Suspense?name=andy600?team=255?game=UTGameContent.UTVehicleCTFGame_Content?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?GameMode=3?Difficulty=1?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?GoalScore=3?TimeLimit=60?ServerDescription=?NumPlay=1?mutator=BattleRPG.BattleRPG?alias=andy600
Log: Award progress has now been fully reenabled!
Log: LoadMap: vCTF-Suspense?name=andy600?team=255?game=UTGameContent.UTVehicleCTFGame_Content?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?GameMode=3?Difficulty=1?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?GoalScore=3?TimeLimit=60?ServerDescription=?NumPlay=1?mutator=BattleRPG.BattleRPG?alias=andy600
ScriptLog: Desc: Fahrzeug CTF
Log: Starting memory preloaded movie...UT_loadmovie3 (Intel_Duo_Logo)
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [UT_loadmovie3]
Log: Got memory preloaded movie event!!!
Log: ClearAllAnimSetLinkupCaches - Took 11.04ms
ScriptLog: Setting image img_Necris01 to visible
ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0)
Log: Virtual  memory allocation size: 192.81 MByte (202174464 Bytes)
Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
Log: Game class is 'UTVehicleCTFGame_Content'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_1): 8.397248 ms
PerfWarning: InstanceGeom: 7.875744 ms - 1242 Convex, Terrain 8.380044 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 5.549360 ms, InitBody 30.606233 ms
PerfWarning: NxActor Creation: 17.506853 ms
Log: Fixing up vCTF-Suspense...
Log: Bringing World vCTF-Suspense.TheWorld up for play (0) at 2010.05.03-09.36.08
ScriptLog: Mutators BattleRPG.BattleRPG
Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTBattlePersistentPlayerBackupDatabase.ini
ScriptLog: MinNetPlayers:  0
ScriptLog: Destroying WebServer
Log: Bringing up level for play took: 1.159237
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Log: BattlePlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Log: ########### Finished loading level: 3.952852 seconds
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile.
Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0).
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile.
Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0).
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Error: Can't write profile as an async profile task is already in progress for player (0)
ScriptLog: andy600 CustomChar - Load Assets: TWIF
Log: Begin Async loading packages for Family 'TWIF':
Log: - CH_RTeam_Female
Log: - CH_RTeam_Female2
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_RTeam_Female_SF
Log: Family Asset Package Loaded: CH_RTeam_Female2_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (TWIF) Took: 0.98 secs
ScriptLog: CUSTOMCHAR Start: BattlePRI_0 andy600 TeamSkin: VRed
Log: StartCustomCharMerge: 0.089701 ms initializing, 0.474729 ms texture streaming
Log: CUSTOMCHAR: Merge Mesh: 2.79ms  Composite Tex: 0.02ms
ScriptLog: CUSTOMCHAR Complete: BattlePRI_0 andy600   (Tex stream: 0.0467 Secs)
ScriptLog: PRI Other Merge Start: BattlePRI_0 andy600 Other TeamSkin: VBlue
Log: StartCustomCharMerge: 0.124112 ms initializing, 0.469811 ms texture streaming
Log: CUSTOMCHAR: Merge Mesh: 2.61ms  Composite Tex: 0.02ms
ScriptLog: CUSTOMCHAR Complete: BattlePRI_0 andy600   (Tex stream: 0.0757 Secs)
ScriptLog: andy600 CustomChar - Load Arms: TWIF
Log: Begin Async loading packages for Family 'TWIF':
Log: - CH_TwinSouls_Arms
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (TWIF) Took: -0.82 secs
ScriptLog: Finished creating custom characters in 0.4046 seconds
Error: Can't start an online game that hasn't been created
ScriptLog: START MATCH
ScriptLog:   Num Matches Played: 0
Log: === Critical error: ===
General protection fault!

History: Address = 0x24653670 (filename not found) [in D:\Unreal3\Binaries\FonixTtsDtSimplegr.dll]

Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioDevice::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 05/03/10 09:37:02



Kann das sein, dass in den Ordner Binaries - FonixTtsDtSimplegr.dll stehen muss????






//EDIT
Demnächst bitte UPLOAD oder in BBCODE setzen!
Gruss die Admins!
andy600 ist offline   Mit Zitat antworten
Alt 03.05.2010, 19:36   #22
Donzi.UTzone
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schonma was von einem EDIT Button gehört/gelesen?

Bitte benutzt ihn auch.....
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Donzi ist offline   Mit Zitat antworten
Alt 03.05.2010, 19:43   #23
andy600
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Sooooooory Donziiiiiiiiiiiiiiiiiiii
kommt ned wider vor.

Verzeih mir

MFG:
andy600 ist offline   Mit Zitat antworten
Alt 03.05.2010, 22:41   #24
Bi()ha2arD
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Binaries Ordner in MyDocs is standartmäßig leer.
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