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03.05.2010, 19:02 | #21 |
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Registriert seit: 30.03.2010
Beiträge: 46
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Habe den Aktuelllen Patch und das Titanpack drauf, dann noch die Nvidia Phsyx-UT3-Mod-Pack und Battle-RPG 10.2 für UT3.
Eigendlich ist es ja kein grosses problem, aber ich möchte schon gerne wissen warum das so ist. MFG: Hier der Launch Hat das was wie unten beschrieben mit den Binaries zu tun??? Der Binaries Ordner bei mir ist leer. Code:
Log: Log file open, 05/03/10 09:35:12 Init: Version: 3809 Init: Epic Internal: 0 Init: Compiled: Mar 26 2009 00:58:21 Init: Command line: Init: Base directory: D:\Unreal3\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini Log: Deleting old log file Launch-backup-2010.05.03-09.35.12.log Init: Computer: ANDYPC Init: User: andy Init: CPU Page size=4096, Processors=4 Init: High frequency timer resolution =2.441396 MHz Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am andy-PC (192.168.178.22:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Core.INT Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=false Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=false Init: Bloom=false Init: QualityBloom=false Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=1440 Init: ResY=900 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level4 Init: WorldDetail=Custom Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX=1440 Init: ResY= 900 Init: Fullscreen=1 Init: AllowMotionBlur=0 Init: OS stats: Init: Windows Vista Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 4095MB Init: Virtual: 4095MB Init: PageFile: 4095MB Init: CPU stats: Init: MeasuredPerformanceTime: 346.629 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 4 Init: NumPhysicalProcessors: 4 Init: MaxSpeed: 2500 Init: CurrentSpeed: 2500 Init: CoresPerProcessor: 4 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: INTEL Pentium-III Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000646 Init: DriverVersion: 8.17.11.9745 Init: DeviceName: NVIDIA GeForce GT 120 Init: DriverName: nvd3dum.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 1024 Init: DedicatedVRAM: 1005 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID not found in ini. Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4. Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\DEU\Engine.DEU Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Engine.INT Error: Error, ImportText (SoundGroups): Missing value for property 'Propertie' Error: Error, ImportText (SoundGroups): Missing value for property 'Propert' Error: Error, ImportText (SoundGroups): Missing value for property 'Properti' Error: Error, ImportText (SoundGroups): Missing value for property 'Propert' Error: Error, ImportText (SoundGroups): Missing value for property 'Propert' Error: Error, ImportText (SoundGroups): Missing value for property 'P' Error: Error, ImportText (SoundGroups): Property import failed for ChildGroupNames in: (GroupName=Dialog,Properties =(Volume=0.5),ChildGroupNames=(StoryDial og,CinematicDialog,Taunts,Briefing)) Error: Error, ImportText (SoundGroups): Missing value for property 'ChildGroupNam' Error: Error, ImportText (SoundGroups): Missing value for property 'Prop' Error: Error, ImportText (SoundGroups): Missing value for property 'Proper' Error: Error, ImportText (Properties): Missing value for property 'V' Error: Error, ImportText (SoundGroups): Property import failed for Properties in: (GroupName=SFX,Properties=(V olume=1,bNoReverb=TRUE),ChildGroupNames= (Character,Item,Stinger,Vehicle,Weapon)) Error: Error, ImportText (SoundGroups): Missing value for property 'Propertie' Error: Error, ImportText (SoundGroups): Missing value for property 'Prope' Error: Error, ImportText (Properties): Missing value for property 'Vo' Error: Error, ImportText (SoundGroups): Property import failed for Properties in: (GroupName=UI,Properties=(Vo lume=1,bNoReverb=TRUE,bIsUISound=TRUE)) Error: Error, ImportText (SoundGroups): Missing value for property 'Propertie' Error: Error, ImportText (SoundGroups): Missing value for property 'Propert' Error: Error, ImportText (GroupEffect): Missing value for property 'GroupNa' Error: Error, ImportText (SoundGroupEffects): Property import failed for GroupEffect in: (GroupEffect=((GroupNa me=Weapon,PitchAdjuster=0.4),(GroupName= Ambient,PitchAdjuster=0.4),(GroupName=Ch aracter,PitchAdjuster=0.4),(GroupName=It em,PitchAdjuster=0.4),(GroupName=Vehicle ,PitchAdjuster=0.4))) Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 6363 shaders(0 legacy, 0 redundant), 758 materials Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(0 legacy, 1251 redundant), 2950 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\UnrealScriptTest.INT Log: GConfig::Find has loaded file: ..\UTGame\Localization\DEU\UTGame.DEU Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTGame.INT Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\DEU\OnlineSubsystemGameSpy.DEU Log: GConfig::Find has loaded file: ..\UTGame\Localization\DEU\UTGameContent.DEU Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTGameContent.INT Log: 100042 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Editor.INT Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTEditor.INT Init: UEngine initialized Log: Looking for DLC... Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-Desolate2.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\CTF-Desolate2.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-Lighthouse_PhysX.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\CTF-Lighthouse_PhysX.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-Tornado_PhysX.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\CTF-Tornado_PhysX.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-Deck-FPS.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-Deck-FPS.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-Gravitation.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-Gravitation.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-HeatRay_PhysX.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-HeatRay_PhysX.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-Sentinel-FPS.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-Sentinel-FPS.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-SniperRoom.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-SniperRoom.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-TrainingDay][.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\DM-TrainingDay][.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-42_Turgor.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-42_Turgor.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-Avalanche-v201.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-Avalanche-v201.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-Backyard_BBQ.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-Backyard_BBQ.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-BattleLine.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-BattleLine.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-CanalWarfareLE.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-CanalWarfareLE.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-CorruptionAE.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-CorruptionAE.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-Doom_Soldier.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-Doom_Soldier.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-Industria.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-Industria.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-RMS-SuspenseDarkness.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-RMS-SuspenseDarkness.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-Sundog.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\NVIDIAPhysX\VCTF-Sundog.ini' into the config cache Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: XRAM : NO Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Launch.INT Log: Performing DNS lookup for stunserver.org Log: GConfig::Find has loaded file: ..\UTGame\Config\UTAdvancedScoreboardV06.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTBattleMOD.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTBattlePersistentPlayerBuildDatabase.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTBattlePersistentPlayerDatabase.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTBattleRPG.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTComp.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTEditorKeyBindings.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTMutator_FreeFOV.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTTalkingIcon.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTUT3Fixer.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTutcomp3v4b1.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTutcomp3v4b2.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\DLC_MapInfo.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\TitanPack.ini PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=andy600?team=255 Log: Award progress has now been fully reenabled! Log: LoadMap: UTFrontEnd?Name=andy600?team=255 Log: Virtual memory allocation size: 238.93 MByte (250540032 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: Game class is 'UTEntryGame' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 0.227738 ms Log: Novodex Terrain Creation (Terrain_0): 0.222825 ms Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA PerfWarning: InstanceGeom: 2.913922 ms - 427 Convex, Terrain 0.445239 ms, PerTriSM 0.000000 ms, InitArticulated 0.122059 ms, BodyInst Alloc 3.731877 ms, InitBody 22.455584 ms PerfWarning: NxActor Creation: 10.767177 ms Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2010.05.03-09.35.22 Log: Bringing up level for play took: 0.041998 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: UTEntryPlayerController_0 got player LocalPlayer_0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user Log: ########### Finished loading level: 2.256878 seconds Init: Game engine initialized Log: Initializing Engine Completed Log: Starting memory preloaded movie...Copyright_PC () Log: Waiting for memory preloaded movie to finish loading ... Log: Playing movie [Copyright_PC] Log: Got memory preloaded movie event!!! Log: Unmute bink movie Log: Next movie? 1 / 7 Log: Playing movie [EpicLogo] Log: Next movie? 2 / 7 Log: Playing movie [MidwayLogo] Log: Next movie? 3 / 7 Log: Playing movie [UE3_logo] Log: Next movie? 4 / 7 Log: Playing movie [Nvidia_PC] Log: Next movie? 5 / 7 Log: Playing movie [Intel_Duo_Logo] Log: Next movie? 6 / 7 Log: >>>>>>>>>>>>>> Initial startup: 19.68s <<<<<<<<<<<<<<< Log: GConfig::Find has loaded file: ..\UTGame\Localization\DEU\UTGameUI.DEU ScriptLog: Setting image img_Necris01 to visible Log: Ambient1 | Ambient1 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 Log: FSTUNClient resolved stunserver.org (132.177.123.13) Log: FSTUNClient starting test 1... Log: FSTUNClient starting test 2... Log: Performing DNS lookup for stun.xten.com Log: FSTUNClient resolved stun.xten.com (75.101.138.128) Log: FSTUNClient starting test 1... Log: FSTUNClient starting test 2... Log: FSTUNClient test timeout, NAT is strict. ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'andy600' bLocalOnly: False ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'andy600' bLocalOnly: False ScriptLog: Login change...requerying profile data ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: Setting image img_Necris01 to visible ScriptLog: Setting image img_Necris01 to visible ScriptLog: Login change...requerying profile data ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: Setting image img_Necris01 to visible ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'andy600' bLocalOnly: True ScriptLog: Login change...requerying profile data ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: Setting image img_Necris01 to visible ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTDeathmatch Log: Failed to parse modifier data store reference - Source '<Strings:PhysX.PhysXMapInfo.HeatrayPhysXName>' DataStoreTag 'Strings' DataStoreValue 'PhysX.PhysXMapInfo.HeatrayPhysXName' Log: Failed to parse modifier data store reference - Source '<Strings:PhysX.PhysXMapInfo.HeatrayPhysXName>' DataStoreTag 'Strings' DataStoreValue 'PhysX.PhysXMapInfo.HeatrayPhysXName' ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTTeamGame ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGameContent.UTCTFGame_Content ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGameContent.UTVehicleCTFGame_Content ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGameContent.UTVehicleCTFGame_Content ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion=0?ServerIP= ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?EngineVersion=0?MinNetVersion=0?ServerIP= ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?MinNetVersion=0?ServerIP= ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?ServerIP= ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName= ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer. ScriptLog: UTUIFrontEnd: Starting Game...open vCTF-Suspense?game=UTGameContent.UTVehicleCTFGame_Content?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?GameMode=3?Difficulty=1?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?GoalScore=3?TimeLimit=60?ServerDescription=?NumPlay=1?mutator=BattleRPG.BattleRPG?name=andy600?alias=andy600 Log: Browse: vCTF-Suspense?name=andy600?team=255?game=UTGameContent.UTVehicleCTFGame_Content?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?GameMode=3?Difficulty=1?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?GoalScore=3?TimeLimit=60?ServerDescription=?NumPlay=1?mutator=BattleRPG.BattleRPG?alias=andy600 Log: Award progress has now been fully reenabled! Log: LoadMap: vCTF-Suspense?name=andy600?team=255?game=UTGameContent.UTVehicleCTFGame_Content?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?GameMode=3?Difficulty=1?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?GoalScore=3?TimeLimit=60?ServerDescription=?NumPlay=1?mutator=BattleRPG.BattleRPG?alias=andy600 ScriptLog: Desc: Fahrzeug CTF Log: Starting memory preloaded movie...UT_loadmovie3 (Intel_Duo_Logo) Log: Waiting for memory preloaded movie to finish loading ... Log: Playing movie [UT_loadmovie3] Log: Got memory preloaded movie event!!! Log: ClearAllAnimSetLinkupCaches - Took 11.04ms ScriptLog: Setting image img_Necris01 to visible ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0) Log: Virtual memory allocation size: 192.81 MByte (202174464 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: Game class is 'UTVehicleCTFGame_Content' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 8.397248 ms PerfWarning: InstanceGeom: 7.875744 ms - 1242 Convex, Terrain 8.380044 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 5.549360 ms, InitBody 30.606233 ms PerfWarning: NxActor Creation: 17.506853 ms Log: Fixing up vCTF-Suspense... Log: Bringing World vCTF-Suspense.TheWorld up for play (0) at 2010.05.03-09.36.08 ScriptLog: Mutators BattleRPG.BattleRPG Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTBattlePersistentPlayerBackupDatabase.ini ScriptLog: MinNetPlayers: 0 ScriptLog: Destroying WebServer Log: Bringing up level for play took: 1.159237 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: BattlePlayerController_0 got player LocalPlayer_0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 Log: ########### Finished loading level: 3.952852 seconds ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile. Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0). Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile. Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0). Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 Error: Can't write profile as an async profile task is already in progress for player (0) ScriptLog: andy600 CustomChar - Load Assets: TWIF Log: Begin Async loading packages for Family 'TWIF': Log: - CH_RTeam_Female Log: - CH_RTeam_Female2 Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_RTeam_Female_SF Log: Family Asset Package Loaded: CH_RTeam_Female2_SF Log: CONSTRUCTIONING: LoadFamilyAsset (TWIF) Took: 0.98 secs ScriptLog: CUSTOMCHAR Start: BattlePRI_0 andy600 TeamSkin: VRed Log: StartCustomCharMerge: 0.089701 ms initializing, 0.474729 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 2.79ms Composite Tex: 0.02ms ScriptLog: CUSTOMCHAR Complete: BattlePRI_0 andy600 (Tex stream: 0.0467 Secs) ScriptLog: PRI Other Merge Start: BattlePRI_0 andy600 Other TeamSkin: VBlue Log: StartCustomCharMerge: 0.124112 ms initializing, 0.469811 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 2.61ms Composite Tex: 0.02ms ScriptLog: CUSTOMCHAR Complete: BattlePRI_0 andy600 (Tex stream: 0.0757 Secs) ScriptLog: andy600 CustomChar - Load Arms: TWIF Log: Begin Async loading packages for Family 'TWIF': Log: - CH_TwinSouls_Arms Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF Log: CONSTRUCTIONING: LoadFamilyAsset (TWIF) Took: -0.82 secs ScriptLog: Finished creating custom characters in 0.4046 seconds Error: Can't start an online game that hasn't been created ScriptLog: START MATCH ScriptLog: Num Matches Played: 0 Log: === Critical error: === General protection fault! History: Address = 0x24653670 (filename not found) [in D:\Unreal3\Binaries\FonixTtsDtSimplegr.dll] Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 05/03/10 09:37:02 Kann das sein, dass in den Ordner Binaries - FonixTtsDtSimplegr.dll stehen muss???? //EDIT Demnächst bitte UPLOAD oder in BBCODE setzen! Gruss die Admins! |
03.05.2010, 19:36 | #22 |
Der oberste Chaf
|
schonma was von einem EDIT Button gehört/gelesen?
Bitte benutzt ihn auch.....
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03.05.2010, 19:43 | #23 |
Grünschnabel
Registriert seit: 30.03.2010
Beiträge: 46
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Sooooooory Donziiiiiiiiiiiiiiiiiiii
kommt ned wider vor. Verzeih mir MFG: |
03.05.2010, 22:41 | #24 |
Toxic
Registriert seit: 21.12.2009
Beiträge: 410
Beigetretene Cups: 0 Cup Siege: 0 Downloads: 8
Uploads: 1
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Binaries Ordner in MyDocs is standartmäßig leer.
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