30.04.2014, 09:46
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#1
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Clan.UTzone
Registriert seit: 16.11.2009
Alter: 20
Beiträge: 1.321
Beigetretene Cups: 0 Cup Siege: 0 Downloads: 3
Uploads: 0
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New File Added: DM-1on1-Soaring
DM-1on1-Soaring
Beschreibung:
Klappen
Zitat:
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DM-1on1-Soaring
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General Info
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Game: Unreal Tournament 2004
Title: DM-1on1-Soaring
Filename: DM-1on1-Soaring.ut2
Author: Dominique 'stfx' Grieshofer
Gametype: Deathmatch
Version: 1.0
Release Date: 30.04.2014
File Installation
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Place the file DM-1on1-Soaring.ut2 in your UT2004 Maps folder
Place the file DM-1on1-Soaring_Readme.txt in your UT2004 Help folder
Map Info
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Singleplayer: No
Multiplayer: Yes
Bot Support: Yes
New Textures: Yes
New Meshes: Yes
New Sounds: No
New Music: No
Number of Players: 2
Known Bugs: None
New Stuff: New meshes by Dominique 'stfx' Grieshofer
Author Info
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Name: Dominique 'stfx' Grieshofer
Maps: DM-Sateca-SE, CTF-Arid-v5
Webpage: https://sites.google.com/site/dgrieshofer
Description
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As a marketable excuse for felling world's last tree, and robbing the handful of remaining animals of their last natural habitat, mankind built this huge concrete building exhibiting what can only be described as an artificial replica of what we used to call 'nature'. This museum now stands as a symbol of a time before humanity sacrificed it's once living and breathing world for it's own boundless greed and growth.
Author Notes
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Here it is, my first completely self designed/conceptualized map 'DM-1on1-Soaring'. It is set in a strange museum featuring brutal z-axis, an incredibly dense layout, a very smooth flow, countless hiding spots, enough room and many possibilities for wicked movement, a lot of prediction and relatively low visibility to make all weapons viable. While mindless charging won't get you far here, strategically playing and predicting your opponent's movement will be the key to dominating this map.
As with all my maps 'DM-1on1-Soaring' is optimized for competitive cups and received a lot of testing to ensure maximum playability. The bright colors and the green plants were used to make the player feel comfortable. I also tried really hard to create and use meshes for actual gameplay purposes like providing more enclosed rooms, allowing for interesting dodging/hiding spots or helping with orientation.
A big shout-out goes to ACo, BeaR, Donzi, DSK, F51, lo2dk, SamRo, shad3, ShX, skAven, skl, sMolz, stab1lo, Sulaco and t1mzz for their extensive testing, helpful feedback and kind support. Both SamRo and skAven also gave great feedback on my scratched layout designs. Additionally skAven has continued to relentlessly try to make me understand how this game really works and elevated my mapping efforts a lot.
Credits
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Some textures, meshes and two wood creaking sounds made by Hourences
Some textures, meshes and sounds made by Epic Games
One wood creaking sound made by Sjosz
Skybox textures made by Hazel.H
Legal stuff
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This level is copyrighted by Dominique 'stfx' Grieshofer © 2014.
Authors may NOT use this level or its content as a base
to build additional levels, without the author's explicit permission!
Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of
Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of
their respective owners.
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