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31.05.2017, 09:20 | #1 |
Gast
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failed to register game with online service
das erhalte ich momentan wenn ich meinen vserver linux starte.
failed to register game with online service kein ping in hlsw. mfg thrillskull |
31.05.2017, 11:02 | #2 |
Der oberste Chaf
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Deinen vServer oder Deinen GameServer auf UT3-Basis?
Wir arbeiten ziemlich gern mit Logs oder Shellauszügen, da unsere Glaskugeln immernoch nicht von den Praktikanten gesäubert worden sind Falls es Deinen UT3 Server betrifft, hättest Du keinen neuen Thread öffnen müssen.
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01.06.2017, 22:10 | #3 |
Gast
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Code:
Init: Version: 3808 Init: Epic Internal: 0 Init: Compiled: Apr 22 2009 04:27:51 Init: Command line: server DM-Deck?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1 -login=xxx -password=xxx -port=7777 -queryport=6500 -multihome=xxx -log=UT3-Server.log -nohomedir -unattended -configsubdir=DM Init: Base directory: /home/kunde001/server/ut3_3423/Binaries/ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTEditor.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTEngine.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTGame.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTInput.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTUI.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTMapLists.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTVote.ini Init: File handle limit is soft=(65536), hard=(65536). Init: Computer: unknown Init: User: kunde001 Init: BSD Sockets initialized Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=false Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Level5 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=0 Init: AllowMotionBlur=0 Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(2 legacy, 0 redundant), 2950 materials Log: GConfig::Find has loaded file: ..\Engine\Localization/int/UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/UTGame.int Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTWeapon.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTCustomChar.ini Log: GConfig::LoadFile associated file: ../UTGame/Config/DM/UTMap.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTWeb.ini Log: GConfig::Find has loaded file: ..\Engine\Localization/int/OnlineSubsystemGameSpy.int Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/UTGameContent.int Init: Version: 3808 Init: Epic Internal: 0 Init: Compiled: Apr 22 2009 04:34:47 Init: Command line: DM-Deck?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1 -login=xxx -password=xxx -port=7777 -queryport=6500 -multihome=xxx -log=UT3-Server.log -nohomedir -unattended -configsubdir=DM Init: Base directory: /home/kunde001/server/ut3_3423/Binaries/ Init: Character set: Unicode Log: Executing Class Engine.ServerCommandlet Log: Initializing Game Engine... Init: UEngine initialized Log: Looking for DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Log: GConfig::Find has loaded file: ../UTGame/Config/DM/UTUIDataStore_Registry_0.ini Log: GConfig::Find has loaded file: ../UTGame/Config/DM/UTWebAdmin.ini Log: GConfig::Find has loaded file: ../UTGame/Config/DM/ut3-server.ini Log: GConfig::Find has loaded file: ../UTGame/Config/DM/DLC_MapInfo.ini Log: GConfig::Find has loaded file: ../UTGame/Config/DM/TitanPack.ini Log: Performing DNS lookup for stun.xten.com Log: Browse: DM-Deck?Name=Player?team=255?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1 Log: Award progress has now been fully reenabled! Log: LoadMap: DM-Deck?Name=Player?team=255?GameMode=0?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1 Log: Game class is 'UTDeathmatch' Init: Sockets: Socket queue 262144 / 262144 Log: NetMode is now 1 Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Bringing World DM-Deck.TheWorld up for play (30) at 2017.05.30-18.58.21 ScriptLog: Cut down URL ?Name=Player?team=255?Game=UTGame.UTDeathmatch?bIsDedicated=True?bShouldAdvertise=True?numplay=4?PureServer=1 ScriptLog: Failed to register game with online service ScriptLog: Current map is not the maplist's active map, updating maplist UTVoting: Map voting is enabled Log: BindPort: bind failed ScriptLog: Unable to bind webserver to a port ScriptLog: Destroying WebServer Log: Bringing up level for play took: 0.344941 Log: ########### Finished loading level: 1.240640 seconds Init: Game engine initialized Log: Initializing Game Engine Completed Log: FSTUNClient resolved stun.xten.com (216.93.246.18) Log: FSTUNClient starting test 1... Log: FSTUNClient test complete, NAT is open. ScriptLog: Attempting to re-register the game with the online service Bitte CODE-TAGS benutzen |
01.06.2017, 22:19 | #4 |
Gast
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Beigetretene Cups: Cup Siege: Downloads:
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achso, habs jetzt erst gelesen. UT3 vserver + tekbase
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01.06.2017, 22:54 | #5 |
Der oberste Chaf
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Du hast folgenden Fehler übersehn:
Code:
Log: BindPort: bind failed Hab ma Deine LogDaten gelöscht....
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01.06.2017, 23:32 | #6 |
Gast
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ok bind port failed
gut ersten fehler werde ich so korrigieren. sende über code tags die weiteren logs, nach änderung.
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