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Alt 11.01.2011, 16:36   #1
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Standard Neuer Download: DM-1on1-GardenOfStone-V2XL


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This ReadMe contains the text that accompanied the original version of this map. All revisions are shown in parenthesis unless otherwise noted. The author has graciously given his written permission for this map to be revised. Any further changes to this map are prohibited unless express permission is granted by the author(s) in writing.

File name: dm-gardenofstone (DM-1on1-GardenOfStone-V2XL)
File size: 5.37 MB (6.4 MB / 7.5 MB w/ScreenShots)
Downloads this week: 1 (n/a)
Downloads total: 466 (n/a)
Date Added: 07-21-2003 (Revised 12-29-2010, Expected final release 01-10-2011)
Popularity: 1% (n/a)
Short description: DM 1on1 GardenOfStone for Unreal Tournament 2003 Title Thunderstorm Release Date July 2003
(DM-1on1-GardenOfStone-V2XL for Unreal Tournament 2004)
DM-1on1-GardenOfStone for Unreal Tournament 2003 (DM-1on1-GardenOfStone-V2XL for Unreal Tournament 2004)
Title : Thunderstorm (DM-1on1-GardenOfStone-V2XL)
Release Date : July 2003 (January 10, 2011)
Author : Len "e.Byte" Bradley (Revising Author: Perry "HTM~BullyBob" Wilson)
Email Address :

A mystic garden banished from the view of humans and cursed to never support life.

Level Information
Game : Unreal Tournament 2003 (Unreal Tournament 2004)
Level Name : GardenOfStone
Game Type : Deathmatch
Single Player : Botmatch
Player Count : 2 to 4 (2 to 8)
Known bugs : None that I am aware of. (Ditto)
Custom Meshes : Yes
Custom Textures : Few (one)
Custom Music : No
Custom Sounds : No
Weapons : No super weapons
Powerups : All minus Damage Amp (Added Damage pickup)

Editor(s) used : UnrealEd 3.0 (Ditto,+Photoshop CS5)
Base : None (The original GoS map)
Construction Time : Approx. 2 weeks (Revision time: Approx. 1 week)
Build Specs : AthlonXP 2000+, 512 DDR, ATI 9700Pro (Mac Pro, 4 Gb Ram, Nvidia 8800GT, Windows XP pro installed on Mac Pro)

Unzip DM-1on1-GardenOfStone.ut2 into your UT2003/maps directory (UT2004/Maps)

Author's Notes
An idea I was dying to make into a map finally came about. Just learned 3DS Max and threw in some custom meshes. Thanks go to all the beta testers and feedback from Liandri.net, Unreal Playground, and Atari community. None of the custom static meshes can be used without permission from me first. Have fun!

(We've had a lot of fun. The original map is the veritable King on our servers and I revised it at first as merely mapping practice but brought it "out of the closet" when members had a look at it and was assured that the author had granted his permission for the changes. I wholeheartedly appreciate all our members testing and feedback.)
Other UT2003 levels by me (UT2004/UT3)
DM-Relinquish (UT2004/DM-Crude, DM-1on1-Crude, BR-Crude, CTF-Crude, DOM-Crude. UT3/DM-NeoSmithCourtYard)
Copyright / Permissions
Copyrighted 2003 to Len Bradley
Authors may NOT use this level as a base to build additional levels
without my written consent.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that
is sold in or out of retail channels, for any amount of money. You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

(I agree completely and stand by the original author's above statements.)

UNREAL (c)1998 Epic Games, Inc. All Rights Reserved. Distributed by
GT Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

(ALL Unreal Tournament 2004 licenses and agreements apply.)

Revisions made: (By subAuthor Perry "HTM~BullyBob" Wilson)
-Added lower central alleyway accessed by lift, shaft, from main alleyway, and by transporters.
-Added 2 transporters to lower alleyway.
-Added 2 end areas, one with stairway access, other with jump pad access. Both linked to transporters from lower central alleyway.
-Lowered kill zone/ falling volume.
-Added blocking volumes to various tree trunks.
-Added blocking volumes to jump pad bases to prevent "momentary sticking".
-Added sloped blocking volumes to some sides to aid in falling off to kill zone /falling volume.
-Added blocking volume to "stone garden" barrier to prevent "momentary sticking".
-Slightly moved various meshes to prevent character "hang-ups".
-Increased JumpZModifier by .2 on upper jump pad to increase jump height slightly.
-Removed unused mesh stuck in geometry.
-Added uDamage pickup.
-Added Adrenaline pickups.
-Added weapons pickups and ammo to revised areas.
-Various revisions to original geometry to match revised geometry.
-Added lighting, textures, meshes, etc. to match existing environment.
-Added all necessary Bot pathing to revised areas.
-Added "secret" passage and special homage to original author there.
-Changed/Added map preview sequence from original still shot. Original shot is still part of the new sequence.
-Opened top of new lift to allow lift jumping.
-Other various minor revisions.
-Revised ReadMe file.
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