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Alt 01.02.2012, 23:26   #1
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Standard Neuer Download: Necromancy Combo v3

Necromancy Combo v3

Beschreibung:
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Zitat:
//-----------------------------------------------------------------------------
//Name: NecroCombo
//Version: 3
//Date: 12/04/11
//Author: Shaun Goeppinger aka ini
//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------
//Description
//-----------------------------------------------------------------------------

This mutator adds the necromancy combo to the game. The necromancy combo
allows a player with 100 adrenaline to resurrect a team mate by performing the
combination bbff (bk, bk, fd, fd) (back, back, forward, forard).

This mutator is for team games based on number of lives, for example Invasion
and TAM.

//-----------------------------------------------------------------------------
//Installation
//-----------------------------------------------------------------------------

.u files go in the system folder
.ucl files go in the system folder
.ini files go in the system folder

ServerPackages line = ServerPackages=ComboNecrov3
Mutator class line = ComboNecrov3.MutNecro

//-----------------------------------------------------------------------------
//Configuration
//-----------------------------------------------------------------------------

This mutator comes with an .ini file which can be used to configure the settings.
Most of the settings can also be configured in game on the mutators tab.

In the .ini file you will see the following settings, here is what it all means.

[ComboNecrov3.MutNecro]
bShowSpawnMessage=true //if true, the message explaining how to perform the combo will be displayed
bBotsCanNecro=True //if true bots can also do the combo
SpawnMessageColour=(B=255,G=48,R=155,A=255) //the colour of the message

[ComboNecrov3.NecroCombo]
NecroScoreAward=5.000000 //how many points to award for doing the combo
ShieldOnResurrect=100.000000 //how much shield the resurrected player should have
HealthOnResurrect=100 //how much health the resurrected player should have
SacrificePercentage=0.250000 //the percentage of health the necromancer losers (the person who does the combo). Values from 0 - 1. (1 = 100%, 0.5 = 50%, 0.25 = 25% and so on)
bSacrificeHealth=True //if true then the necromancer will lose a percentage of health and it will be given to the player ressed
bShareHealth=True //If true, the health lost by the necromancer will be given to the ressed player instead of the health specified in HealthOnResurrect and ShieldOnResurrect (bSacrificeHalth needs to be true for this setting to work)."


*Some quick colours, for others simply look in photoshop/google for the values.

Red = (R=255,G=0,B=0,A=255)
Yellow = (R=255,G=255,B=0,A=255)
Pink = (R=255,G=0,B=255,A=255)
Green = (R=0,G=255,B=0,A=255)
Orange = (R=255,G=128,B=0,A=255)
Purple = (R=128,G=0,B=255,A=255)
Blue = (R=0,G=0,B=255,A=255)
Black = (R=0,G=0,B=0,A=255)
White = (R=255,G=255,B=255,A=255)
Cyan =(R=0,G=255,B=255,A=255)

//-----------------------------------------------------------------------------
//Credits
//-----------------------------------------------------------------------------
me@shaungoeppinger.com
www.shaungoeppinger.com
www.unreal.shaungoeppinger.com
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