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Alt 08.11.2020, 16:32   #1
ForenBot.UTzone
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Standard Neuer Download: CTF-Adrenaline][

CTF-Adrenaline][

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Some fast gameplay map (CTF) for Unreal Tournament.

I would recommend 4-8 players.

Fits perfectly for combograpple/instagib and nw mode

Thank you for Downloading
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Alt 11.11.2020, 11:23   #2
evilgrins
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I've never written up a map review here before, so bear with me. Things I tend to focus on are playability, bot pathing, and overall flow.


Overall this is a great map, it looks good and everything flows pretty wonderfully. I love the musical selection and the varying levels (only 2 but well managed). A thing that was most frequently commented on in map reviews back Nali City was still up was that the best CTF maps have more than 1 way to get to the flag and this one has at least 3.

I test maps when I first get them with bot games only, usually 2 teams of 4 bots each. They use the whole space here and for the most part there are no issues... but there are a couple issues.

Both issues have to do with the lifts:
1) On the Red Side the lift doesn't go up when players up there want to go down. A lotta maps with a similar setup there's usually something up near the top that senses when a player is waiting for a lift, or sometimes a button to push... but that doesn't happen here. Bots bunch up near the top and wait for the lift but it never goes up to them.


2) On the Blue Side it's a little different, in that when bots are trying to get up they don't make it unless more than 1 of them is going up. Bots on the blue lift tend to get on it, and then turn to step off before it actually gets to the top. Only for instances where more than 2 bots are going up does 1 ever make it up there, as when they all turn to get off 2 of them block 1 from stepping off. Every once in awhile 2 get on the lift and 1 makes it but not that often.


I shared the new maps posted over on ut99.org, as not many people make maps anymore and all new ones are highly prized · https://ut99.org/viewtopic.php?f=3&t=14227 · and one mapper over there noted some paths go directly into walls, as though indicating the bots try and walk through the walls.

That aside, this is a great map.
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Geändert von evilgrins (11.11.2020 um 11:26 Uhr)
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Alt 12.11.2020, 19:39   #3
bongoliath
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Hello Evilgrins,

thank you for your review. I know about the problem with the pathnodes near the lift. But i dont know how to solve this problem. If anyone is interested in doing it ill let him do that.

Im glad you like it. Its not easy to create a map as there are many of them out there.

Cheers
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Alt 13.11.2020, 03:52   #4
evilgrins
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Sektor is working on it, even without anyone asking him to. Whenever a new map comes out I test them but he immediately opens them up in UnrealEd.

I know what you mean, I mostly only edit existing maps. Sometimes makes them into group projects for me and others who like to tinker with things.

When Sektor is done I'll link his fix to here.
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