Part 3 of 6, a series where I show the creation of CTF-LostTomb's design process, every second of development has been recorded, the footage has been sped up 5X as there is over 30 hours of working time.
Each part is about an hour. In this series, I will comment on many subjects, layout, theme, performance considerations, atmospherics, material creation, basic blueprint scripting, lighting sound placement and a healthy amount of advise and tips I've picked up throughout the years as a level designer. As with all creative jobs, this is just how I like to design, there are many ways to get to the finish line! Hopefully this will be helpful for aspiring designers out there.
Unreal Tournament 4 is in development right now, and you can help out, make sure to head over to the forums and get involved!